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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch
![]() Join Date: Aug 2015
Posts: 30
Downloads: 87
Uploads: 0
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![]() Quote:
Except that the crew's visual range should be reduced proportional to their decrease in height above surface. (is it already? I'd really like to know) |
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#2 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I think crew range for sighting needs to be reduced anyway.
In SH3 I could see things before the crew. In SH5, they can see things at like 15-20km out that I cannot see at all with the binos. Steve |
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#3 | ||
Navy Seal
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Speed will be reduced for same RPM settings... Quote:
![]() So I must ask you one more time what is so wrong with crew ability to report smoke on the horizon 20km away on a clear sunny day??? Just don't answer me please "It was like that in SH3" because that doesn't mean that is necessarily correct... I agree that player visual range does not match AI visual range in certain weather conditions but that is minor issue if contact is already reported. This issue (if issue at all) Sober's trying to solve for ages now, unfortunately without major success...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 08-18-15 at 03:04 PM. |
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