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Old 08-12-15, 07:17 PM   #1
goodpoints
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Quote:
Originally Posted by maillemaker View Post
The correct dis-incentive for running decks awash should be reduced speed and increased fuel consumption.

If the crew is on the bridge then they should function as normal.

Steve
Exactly.

Except that the crew's visual range should be reduced proportional to their decrease in height above surface. (is it already? I'd really like to know)
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Old 08-13-15, 03:25 PM   #2
maillemaker
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I think crew range for sighting needs to be reduced anyway.

In SH3 I could see things before the crew.

In SH5, they can see things at like 15-20km out that I cannot see at all with the binos.

Steve
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Old 08-18-15, 02:11 PM   #3
vdr1981
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Originally Posted by ruskoz View Post
I am not sure of this but I think I once read that when you are decks awash your crew will not spot contacts as well...can somebody confirm this? To be honest i think that the crew not spotting contacts is penalty enough. .
While on "deck awash" your crew will report visual contacts but you wont be able to use "nearest visual contact" button...
Speed will be reduced for same RPM settings...

Quote:
Originally Posted by maillemaker View Post
I think crew range for sighting needs to be reduced anyway.

In SH3 I could see things before the crew.

In SH5, they can see things at like 15-20km out that I cannot see at all with the binos.

Steve
I thought we've resolved this debate?? http://www.subsim.com/radioroom/show...73#post2331773
So I must ask you one more time what is so wrong with crew ability to report smoke on the horizon 20km away on a clear sunny day???

Just don't answer me please "It was like that in SH3" because that doesn't mean that is necessarily correct...

I agree that player visual range does not match AI visual range in certain weather conditions but that is minor issue if contact is already reported. This issue (if issue at all) Sober's trying to solve for ages now, unfortunately without major success...

Last edited by vdr1981; 08-18-15 at 03:04 PM.
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