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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#23 |
Sonar Guy
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I see things, like this:
The game engine rotate the radar antenna. And the rotation, after loading the game, starts from bearing 0, with 3d model for antenna, oriented according to "rotation: Y" coordinate for R01 node, in the "turm_.dat" file. With radar_turn_off, the rotation stops. When you activate the radar again, the rotation starts from where was stopped. Anvart FM30_UpDown mod, don't rotate the antenna, the mod move 3d object for the radar antenna up / down. And orients 3d object, to standing down properly in it housing. From down to up, FM30_UpDown animation takes 2,4 sec. For this time, the radar is already in On state. This means, that the game already rotate the radar antenna. And when FM30_UpDown animation ends, after 2,4 sec, happens this jump - to where the radar antenna was turned, by the game engine.
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If you ride like lightning, you're gonna crash like thunder. |
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