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Old 01-22-15, 04:29 AM   #1
Tycho
Sonar Guy
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 384
Downloads: 264
Uploads: 1


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I had other work these days.
Now, here is my final decision, what I made with the radars in my installation:

I just, turned off the rotation on the 3d object for the radar antenna from the game. The sensor will work and sweep, just will not rotate the 3d object for the sensor.
Now I need, animation for rotation for FM30_UpDown. Don't need to discover the hot water, Anvart already made it.
I take the rotation animation from DFA_All.anm, and redesign FuMO_30.anm.
Reverse this animation, to rotate the antenna clockwise.
And with redesign in FMO_30.dat, made the "Radar_one_sweep" to work properly, will:
go Up - rotate one turnover - go Down.
Now the radar antenna works visually perfect. No jumps, rotates clockwise, have three "random animations for imitation of search".
Just as the animation for DF Antenna works.

Imperfection, will be that the orientation will not match with bearing in the radar station.
But this is not important for me, when I'm on radar station, I don't see, how the antenna is faced, and vice versa.

radar.avi

With this, I finished with the radars in my installation, now I'll direct my dirty hands to other things.
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Old 01-22-15, 07:21 AM   #2
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


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Quote:
Originally Posted by Tycho View Post
I had other work these days.
Now, here is my final decision, what I made with the radars in my installation:

I just, turned off the rotation on the 3d object for the radar antenna from the game. The sensor will work and sweep, just will not rotate the 3d object for the sensor.
Now I need, animation for rotation for FM30_UpDown. Don't need to discover the hot water, Anvart already made it.
I take the rotation animation from DFA_All.anm, and redesign FuMO_30.anm.
Reverse this animation, to rotate the antenna clockwise.
And with redesign in FMO_30.dat, made the "Radar_one_sweep" to work properly, will:
go Up - rotate one turnover - go Down.
Now the radar antenna works visually perfect. No jumps, rotates clockwise, have three "random animations for imitation of search".
Just as the animation for DF Antenna works.

Imperfection, will be that the orientation will not match with bearing in the radar station.
But this is not important for me, when I'm on radar station, I don't see, how the antenna is faced, and vice versa.

radar.avi

With this, I finished with the radars in my installation, now I'll direct my dirty hands to other things.
Tycho, will you make this available to the community, in NYGM or as a separate mod?
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Old 01-22-15, 07:49 AM   #3
Tycho
Sonar Guy
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 384
Downloads: 264
Uploads: 1


Default

Quote:
Originally Posted by BigWalleye View Post
Tycho, will you make this available to the community, in NYGM or as a separate mod?
No! These are Anvart's mods!

But, I'll help you, to do it for yourself, via PM.
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Old 01-22-15, 08:15 AM   #4
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by Tycho View Post
No! These are Anvart's mods!

But, I'll help you, to do it for yourself, via PM.
Tycho, I would really appreciate that.
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