![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#10 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
"If you are referring to the fact that the bridge watch remains on deck when you submerge, that is a "feature" of SH4. It is built into the stock game. It is independent of any mods you might activate. And no one has ever released a fix."
I'm sorry but this is not a true statement. I have played this for years and used just about ever mod there is. I have never played Silent Hunter 4 where the crew stayed up on deck after the submarine went under water. I leave them on watch and they simply disappear on their own and they always have for me. Whether TMO, OM, WDAD, FOTRS, RSRD or RFB the crew has always gone below. What will happen however is that if I do not move them to a safer area a depth charge blast to the deck gun will injure or kill them easily. I do not know why your crew would stay outside but this is one skipper who has never seen that in all they ears I have been playing. Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Classe_Balao_CamoTri Improved Ship Physics_2.1
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
|
|