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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   crew stays on deck (https://www.subsim.com/radioroom/showthread.php?t=216666)

hcs53 11-08-14 04:33 AM

crew stays on deck
 
When I am submerged my crew stays on deck,is there something wrong with my mods?

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for TMO 2.5
1.5_OTC_Metric Tools
TMO water

depthtok33l 11-08-14 07:08 AM

Its a glitch, happens to me from time to time. Same mod setup.

derekb525 11-08-14 08:38 AM

that seems to happen when you alt-tab out of full screen mode. the only way i found to fix it is to just reload the last save.

Larrywb57 11-08-14 09:34 AM

I have also noticed that CO2 levels goes up, even if my sub is on the surface. When that happens to me, I save the game, and load the saved game again. If I'm on the surface, the CO2 levels go down. The best way to save for me is to go to the Control Room (F2), stop the engines, and pause the game. In the past, I have saved a game this way that is close to a land mass, ships that are also close by, and under the surface of the water without having a corrupt save. Once in a while I do have a saved game that won't load. Happy Hunting! :)

hcs53 11-08-14 09:59 AM

thank you all, without doing something everything works perfectly.:D
Larrywb57,I'm going to try that, thanks.

henny

merc4ulfate 11-08-14 02:03 PM

Alt tab or hitting the MS button on some keyboards to switch out of the game will cause the issues. Load a save game and it is all good.

BigWalleye 11-08-14 03:40 PM

Quote:

Originally Posted by hcs53 (Post 2259052)
When I am submerged my crew stays on deck,is there something wrong with my mods?

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for TMO 2.5
1.5_OTC_Metric Tools
TMO water

If you are referring to the fact that the bridge watch remains on deck when you submerge, that is a "feature" of SH4. It is built into the stock game. It is independent of any mods you might activate. And no one has ever released a fix.

You must move all six crewmen by hand to stations below. For RFB, the watch officer goes to the conning tower (IIRC), two EMs go to the control room to man the planes, and three go to After Battery. Then you have to move them back up to the bridge when you surface.

If you leave them below decks, then you will have no lookouts when running on the surface. If you leave them on the bridge, then a) it is serious buzzkill, and b) when you are depth charged, they will immediately die.

Thanks, Ubisoft!

fireftr18 11-08-14 08:06 PM

Quote:

Originally Posted by BigWalleye (Post 2259199)
If you are referring to the fact that the bridge watch remains on deck when you submerge, that is a "feature" of SH4. It is built into the stock game. It is independent of any mods you might activate. And no one has ever released a fix.

You must move all six crewmen by hand to stations below. For RFB, the watch officer goes to the conning tower (IIRC), two EMs go to the control room to man the planes, and three go to After Battery. Then you have to move them back up to the bridge when you surface.

If you leave them below decks, then you will have no lookouts when running on the surface. If you leave them on the bridge, then a) it is serious buzzkill, and b) when you are depth charged, they will immediately die.

Thanks, Ubisoft!

It's not that. They're just following the orders I gave them when they signed on. They're being good sailors. :salute:

BigWalleye 11-09-14 07:17 AM

Quote:

Originally Posted by fireftr18 (Post 2259242)
It's not that. They're just following the orders I gave them when they signed on. They're being good sailors. :salute:

The Silent Service was an elite organization. Sailors who qualified were expected to be capable of remembering what to do when the dive alarm sounds.

As a submarine commander, just like my historical counterpart, I have more important matters to occupy my attention than shepherding the bridge watch to their diving stations. This is especially true when the boat is executing a crashdive to evade an enemy aircraft on an attack run.

YMMV.:D

merc4ulfate 11-09-14 08:30 PM

"If you are referring to the fact that the bridge watch remains on deck when you submerge, that is a "feature" of SH4. It is built into the stock game. It is independent of any mods you might activate. And no one has ever released a fix."

I'm sorry but this is not a true statement.

I have played this for years and used just about ever mod there is.

I have never played Silent Hunter 4 where the crew stayed up on deck after the submarine went under water. I leave them on watch and they simply disappear on their own and they always have for me.

Whether TMO, OM, WDAD, FOTRS, RSRD or RFB the crew has always gone below. What will happen however is that if I do not move them to a safer area a depth charge blast to the deck gun will injure or kill them easily.

I do not know why your crew would stay outside but this is one skipper who has never seen that in all they ears I have been playing.

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
Classe_Balao_CamoTri
Improved Ship Physics_2.1

BigWalleye 11-09-14 10:34 PM

Quote:

Originally Posted by merc4ulfate (Post 2259536)
"If you are referring to the fact that the bridge watch remains on deck when you submerge, that is a "feature" of SH4. It is built into the stock game. It is independent of any mods you might activate. And no one has ever released a fix."

I'm sorry but this is not a true statement.

I have played this for years and used just about ever mod there is.

I have never played Silent Hunter 4 where the crew stayed up on deck after the submarine went under water. I leave them on watch and they simply disappear on their own and they always have for me.

Whether TMO, OM, WDAD, FOTRS, RSRD or RFB the crew has always gone below. What will happen however is that if I do not move them to a safer area a depth charge blast to the deck gun will injure or kill them easily.

I do not know why your crew would stay outside but this is one skipper who has never seen that in all they ears I have been playing.

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
Classe_Balao_CamoTri
Improved Ship Physics_2.1

Begging your pardon, but this is a well-known problem which has been thoroughly discussed in this forum. See, for example, http://www.subsim.com/radioroom/showthread.php?t=186959, http://www.subsim.com/radioroom/showthread.php?t=172473, http://www.subsim.com/radioroom/showthread.php?t=166696 and many other threads. Or check the RFB manual, page 13, which discusses the problem in detail.

I am not talking about whether you can see the bridge watch if you use the external camera when submerged. I never use the external camera, so I don't care. But if you go to the crew status screen when the boat is submerged, you will see that the bridge watch - all three rotations - remain in the station labeled "Main Deck." That is because the game engine considers that these men - all three rotations! - are still on deck, outside the protective hull of the submarine. This is why they will die so quickly when you are depth charged. This is also why RFB adds extra billets in the conning tower and control room and also adds that station labeled "Hogan's Alley." These are below-deck slots for the bridge watches when submerged, so that they will not die immediately in a depth charge attack. The game does not automatically move these men to within the hull. Whether you see them on deck or not, they are outside the hull as far as the program is concerned, and they suffer casualties accordingly. And, of course, when you move them, one at a time, into the below-deck slots, the program does not regard them as on the "Main Deck" station, so it considers that there is no one on deck watch when you surface. You must again move them, one at a time, back to the "Main Deck" slots or your sub will be sailing blind.

Both RFB and TMO add below-deck slots to prevent needless loss of the deck watch personnel due to this program error. Regardless of whether or not you have actually "seen" the deck watches while submerged, the program nonetheless regards them as being functionally on deck, shows them in the "Main Deck" station, and inflicts casualites accordingly. That is the issue that the player, as sub commander, has to deal with.

hcs53 11-10-14 04:24 AM

You would actually have to leave six(TMO have 12 places) places empty before starting the Campain.:hmmm:

henny

BigWalleye 11-10-14 05:47 AM

Quote:

Originally Posted by hcs53 (Post 2259611)
You would actually have to leave six(TMO have 12 places) places empty before starting the Campain.:hmmm:

henny

RFB leaves 15 slots open. Three in the conning tower for the OOD. Six in the control room for the planesmen.. (If you don't man these slots, there are no planesmen in the 3Dcontrol room view and the planes move by themselves. Spooky.:)) And six in Hogan's Alley. That's five ezch for three rotations. It's all explained in the RFB manual.


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