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Old 11-06-14, 07:41 AM   #5446
Rongel
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Question about the airplanes...

I have OHII installed on top of IRAI. When I play the game, the airplanes seem to be very passive. There are lots of planes, but only like 1/8 attacks me, others just fly over even if they have clearly seen me. Some planes attack, but it's a clear minority. So the planes aren't that big threat!

Now when I installed the airplanes from IRAI over everything else, the planes started to act normally again, every plane I met attacked me. This is the behaviour I got used to playing earlier versions of IRAI.

So has anyone noticed this? Have you waited on surface to see if the plane is attacking or not? And why exactly the new version of OHII has the planes? Will I get in trouble if I use the planes from IRAI?

Ofcourse this could be some weird modsoup thing of my own, but I don't believe it, been testing this for many, many hours.
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Old 11-06-14, 11:23 AM   #5447
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Hi Rongel

IRAI 41 normally is placed in front of OHII and behind TDW's NewUI.

Quite a few of us have commented in the past how aggressive the aircraft have been especially on the East Coast in BCW.

Peter
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Old 11-06-14, 01:46 PM   #5448
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Rongel

IRAI 41 normally is placed in front of OHII and behind TDW's NewUI.

Quite a few of us have commented in the past how aggressive the aircraft have been especially on the East Coast in BCW.

Peter
Thanks for the reply! It might be also IRAI-issue, I switched back to the 0_0_3_7-version, and now the planes seem more agressive, they switch course when they have spotted me, some drop bombs even after I have dived to safety.

One another note: F4 Martlet-airplane crashes the Museum when you select it, at least in my game.
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Old 11-06-14, 04:23 PM   #5449
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Small update about my bug. Not sure what causes it, but sometimes all enemies turn passive and don't attack me unless I start to shoot them. So planes fly over me, and I can cruise safely with british destroyers right next to them. When I save and load again, everything works allright and they attack.

So don't know what causes it, has OHII something to do with it or not, it just seems to start when there is a lot of planes flying around.
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Old 11-06-14, 04:40 PM   #5450
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I never use the Museum as it like stepping in to a minefield with a ctd waiting to crash you a click away.
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Old 11-09-14, 01:32 AM   #5451
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Anyone have a problem of missions not showing up for selection??

Im using WoS and played the first operation and destroyed shipping in Danzig harbour. Then got moved to Kiel, when I go to select a mission no new one pops up (The Coastal Waters, etc) its 9-16 in game too.. will the other missions pop up based on certain timeframes, like do I have to wait for a certain date before Coastal Waters and so on will pop up and show?

Casey
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Old 11-09-14, 10:52 AM   #5452
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Hi Casey

All missions are date sensitive.

It is not compulsory to request a mission I never use it as the black icon will show you the patrol area.

If you now start your mission without requesting it from the Flotilla Leader and head over towards the East Coast the mission will come up on your Navigation Map followed by Breaking the Fortress special mission.

Baltic 31/08/39 to 05/09/39

EBCW 04/09/39 to 01/12/39

BTF 10/09/39 to 15/10/39

Just be aware of the narrow time span on BTF

See my tutorial post #64 for a full list of missions

http://www.subsim.com/radioroom/showthread.php?t=211804

Peter
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Old 11-22-14, 10:56 AM   #5453
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Is this mod still in development or can the latest version be considered final?
I´m looking forward to playing SH5 again but I´m not sure if I should maybe wait for a new OH version. I´m also not sure if I should play with sobers modlist or with the Wolves of Steel one. What is the difference?
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Old 11-30-14, 04:29 AM   #5454
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Hey, I have a problem with the Tonnage Bar not filling up. What's up with that?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
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Old 11-30-14, 02:39 PM   #5455
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Hi C47

Check out this thread

http://www.subsim.com/radioroom/showthread.php?t=215401&page=8

Peter
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Old 12-02-14, 07:26 AM   #5456
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Hey there!
I have the same problem.
Quote:
Originally Posted by Gammel View Post
the crash next unit right after the german hospital ship in museum still persits.
Can someone tell me what unit this is? Or perhabs even confirm the crash on his setup?

I know when the crash unit is spawned in campaign similart thing will happen.

I should make clear this ist in no way intended to blame th OH Mod for unstable gaming but you guys her spotted the first bugger - hansolo's addons. and so I'll ask here again.
Afaik now the OH Mod is now the only one that adds units to my game.
In addition, in the mission, I often have CTD (SHSim.act). Without Open Horizonts 2.5 no CTD.
My modlist:
Code:
Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter 5\MODS]

Accurate German Flags
smaller flags for Warships 1_0b
Svastika_uncensored_mod
Shadow Improvement Mod
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
AilMoon 1.5
AilSmoke 1.7
Small_trees_SH5_V1(After DynEnv)
sobers more trees SH5
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2(+my lamps fix)
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.4(+delete duplicate texture)
MightyFine Crew Mod 1.2.1 Stock faces
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
AMMO_v1.0_SH5_by_Raven_2012(after Equipment HotFix)
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
Fonts_patch
TDW_Ship_Inertia_1_1_0
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Rus v 8-2.5 for Open Horizons-II
Cerberus62 Corrected Depth Charge Projector 1.0
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Real U-Boat Performance - Type VII v1.6
R.S.D. - Reworked Submarine Damage v5.7_Main mod(after OH 2.5)
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
R.S.D. v5.7 - Russian Patch
Targor's SH5 Wooden Lifeboats ver. 0.4
German U-Boat Crew Language Pack
Capthelms SH5 Audio Mod
All sounds March 2014
Muss I Denn Bunker Music
DBM_Alarm_BackGrnd_Video_Widescreen
Fon for screens
Loading Screens Mod puma1x
+I use GenericPatcher.
What mods are incompatible? I have tried to follow this list:
http://www.subsim.com/radioroom/show...6&postcount=17

I also observe some strange things in the museum:




Any help is much appreciated!

Last edited by TaHkNcT; 12-02-14 at 12:13 PM.
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Old 12-02-14, 12:23 PM   #5457
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Default welcome aboard!

TaHkNcT!
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Old 12-02-14, 04:51 PM   #5458
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A warm welcome ‘TaHkNcT’ to the Subsim family.

You will always find someone here to help you.

Link to my SH3 – SH4 – SH5 posts:

Step By Step Tutorials & How To Do It.

Also Included Are Some Useful Download Links

http://www.subsim.com/radioroom/showthread.php?t=211804

You can use TDW’Generic File Patcher with STEAM see my Tutorial Post #125
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Old 12-02-14, 05:07 PM   #5459
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Default Airplane madness

Is there a means to adjust the airplane activity, right know its freaking crazy I cannot surface during the day ever without being attacked this i can live with as its day time but its almost as bad at night even when its foggy now I know for susre seeing a dark 40 meter slim boat in the sea at night is near impossible but these bugges see me almos as soon as I pop my head up lol
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Old 12-03-14, 05:54 AM   #5460
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Hi robmoore

This is the aggressive nature of IRAI 41.

You will find this worst off the Eastern British Coast.

Usually after 21.00 things will quieten down.

Try using decks awash during the day might help.

Once you get off this coast line things will be more or less as you might expect them to be.

The other option would be to go back to IRAI 39 + the patch if it really is too much to cope with.

Peter
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