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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jun 2014
Posts: 22
Downloads: 19
Uploads: 0
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Sounds to me like your graphics card is either too weak or you need to update your drivers. As for the load times,i've seen a let's play and the load screen took up almost 5 mins. I guess it depends on your processor or maybe ram,though i can't be sure about this.
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#2 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
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9800 GTX+ 512MB it runs the game fine. Latest drivers, I have the antilag fix installed too.
Could use another gig or two of the Vram and that probably is the issue, but I have Q6600 and 4 gigs of ram on a clean win 7 install from last week. That doesn't splain all the other "features" of SH5 which never finished up and its just, I don't know its just so shallow of an experience. Every 5 minutes there is a new tear in the realism experience and its just like ok dont look now but there is abig puff of smoke coming out of the ocean, and over here ok dont look there cuz its a ship that has been matching your course and speed for the last 2 days, or oh no dont dive here cuz that destroyer is going to pound you right on top for 4 hours and nail you even though you are 150m down and totally silent. One after another after another issue. I'm just tired of it. I thought I'd get over it but nope. Its just not worth it. On the very first mission, the english destroyer with a Polish flag. I mean how did that get through quality? Oh yeah Ubisoft. LOL |
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#3 |
Navy Seal
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I understand you frustration and I agree with you. Lack of official patches and game fixes is taking a toll on SH5 even today...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 |
Watch
![]() Join Date: Jun 2014
Posts: 22
Downloads: 19
Uploads: 0
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#5 | |
Navy Seal
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![]() Quote:
![]() with this type of feedback there will be nobody working on this game soon You could at least have posted your mod list so that others now what crap mods you were using |
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#6 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
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This is not personal at all. This is not against the modders who I have the highest respect for and who have made both SH3 and SH5 much greater than their original releases.
If it is personal at all it is my personal failing to overlook the way the game plays. I am absolutely not talking about the Gryf which is Polish and does absolutely belong in that first mission with its own flag. I am talking about HMS (His Majesties Ship) HMS Walker which flies a Polish flag but identifies as British both online and in the game. Yet there it is. You will also note that in this thread there is another unflagged asset which is British U class which doesn't respond to the world naturally, i.e. when you fire on it, it doesn't dive, the only way to actually kill it is via torpedo etc... http://www.subsim.com/radioroom/showthread.php?t=214126 there is even a picture of both. Scroll down to see the HMS ship. Now if it will be of any help I am only using "The Wolves of Steel Megamod for SH5." I do really like the real nav aspects of the sim and the manual control of the boat but it just feels like too much is still broken. The interface with the crew is just a minefield. I miss the SH3 way of managing crew which I feel is more closer to reality than going around and talking to crew. In all 5 hours of Das Boot the extended the captain left the Conning tower or control room all of maybe a half hour, during all the intense moments, hardly at all, never once did he go to the forward torpedo room. It is re-assuring that it is there but it severs no purpose, plus the guys there don't do anything. It may as well be a jpeg of the engine room for all Ubi did with it. I think the mod is outstanding, and the amount of immersion it adds is great. But the destroyers still do stupid things, the simulation still does other graphic things which make no sense and the whole world so far feels very scripted. |
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#7 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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I hear you. When I first installed SH5 - all of 4 months ago - I ended up wiping it from my HD in disgust and going back to SHIII. It’s a pretty common reaction from what I’ve seen in the SH5 forums
It showed me that SH5 is not an improved version of SHIII, it’s a completely different sub-sim altogether, more of a guided tour of Type VII operations in The Battle of The Atlantic than SHIII’s attempt at a straight-out simulator. One place where the two are directly comparable is load-times. Admittedly SH5 lacks the drama of waiting the full 5 minuets to see if the game will CTD/blue-screen because there was a ship/land-mass/harbour within 50km of your boat when you last saved. I’m just saying that both have major warts, and we all know that SHIII also demands a healthy suspension of disbelief in order to play. What brought me back to SH5 was its stability (a CTD doesn’t trash your entire career) and the Real Navigation Mod, which completely changes game play. BTW, if you use the Extended SH5 Interface in TDW’s Multiple UIs mod, you have the option to command the crew by clicking on the officers icon, then clicking on the order bar - just like in SHIII. Also, the up-arrow icon in the order bar allows you to teleport directly to different stations, rather than having to walk there.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 06-30-14 at 01:11 PM. |
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