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-   -   SH5 still a complete mess (https://www.subsim.com/radioroom/showthread.php?t=214249)

Jaystew 06-30-14 04:46 AM

SH5 still a complete mess
 
I tried I really wanted to enjoy SH5 but it just doesn't want to run for **** on my install and I've really just given up. The 3 min load times from an SSD are about the same as they are from my USB external drive. So what is the sim doing? Nothing. It just loads, then erases files, loads, erases stuff memory. Its just poorly coded to be sure.

What does it do when it gets loaded it lags and it gives all sorts of graphics artifacts.

As pretty as the water is, that is about the only thing SH5 has going for it.

I think I'm going to go back to SH3 GWX. I'm pretty sure there is a lot of stuff there after having gone away for a year that will bring me right back.

Does anybody know is there a real nav mod for SH3?

Shroomworks 06-30-14 05:04 AM

Sounds to me like your graphics card is either too weak or you need to update your drivers. As for the load times,i've seen a let's play and the load screen took up almost 5 mins. I guess it depends on your processor or maybe ram,though i can't be sure about this.

Jaystew 06-30-14 05:12 AM

9800 GTX+ 512MB it runs the game fine. Latest drivers, I have the antilag fix installed too.

Could use another gig or two of the Vram and that probably is the issue, but I have Q6600 and 4 gigs of ram on a clean win 7 install from last week. That doesn't splain all the other "features" of SH5 which never finished up and its just, I don't know its just so shallow of an experience. Every 5 minutes there is a new tear in the realism experience and its just like ok dont look now but there is abig puff of smoke coming out of the ocean, and over here ok dont look there cuz its a ship that has been matching your course and speed for the last 2 days, or oh no dont dive here cuz that destroyer is going to pound you right on top for 4 hours and nail you even though you are 150m down and totally silent.

One after another after another issue. I'm just tired of it. I thought I'd get over it but nope. Its just not worth it. On the very first mission, the english destroyer with a Polish flag. I mean how did that get through quality?

Oh yeah Ubisoft. LOL

vdr1981 06-30-14 05:35 AM

I understand you frustration and I agree with you. Lack of official patches and game fixes is taking a toll on SH5 even today...:nope:

Shroomworks 06-30-14 07:03 AM

Quote:

Originally Posted by vdr1981 (Post 2220716)
I understand you frustration and I agree with you. Lack of official patches and game fixes is taking a toll on SH5 even today...:nope:

That and a largely unoptimized code.

Trevally. 06-30-14 09:49 AM

Quote:

Originally Posted by Jaystew (Post 2220704)
One after another after another issue. I'm just tired of it. I thought I'd get over it but nope. Its just not worth it. On the very first mission, the english destroyer with a Polish flag. I mean how did that get through quality?

Ah - you must be talking about the Polish mine layer that was added to the game by our ever hard working modders:nope:

with this type of feedback there will be nobody working on this game soon

You could at least have posted your mod list so that others now what crap mods you were using

Jaystew 06-30-14 10:33 AM

This is not personal at all. This is not against the modders who I have the highest respect for and who have made both SH3 and SH5 much greater than their original releases.

If it is personal at all it is my personal failing to overlook the way the game plays.

I am absolutely not talking about the Gryf which is Polish and does absolutely belong in that first mission with its own flag. I am talking about HMS (His Majesties Ship) HMS Walker which flies a Polish flag but identifies as British both online and in the game. Yet there it is.

You will also note that in this thread there is another unflagged asset which is British U class which doesn't respond to the world naturally, i.e. when you fire on it, it doesn't dive, the only way to actually kill it is via torpedo etc...

http://www.subsim.com/radioroom/showthread.php?t=214126 there is even a picture of both. Scroll down to see the HMS ship.

Now if it will be of any help I am only using "The Wolves of Steel Megamod for SH5."

I do really like the real nav aspects of the sim and the manual control of the boat but it just feels like too much is still broken. The interface with the crew is just a minefield. I miss the SH3 way of managing crew which I feel is more closer to reality than going around and talking to crew.

In all 5 hours of Das Boot the extended the captain left the Conning tower or control room all of maybe a half hour, during all the intense moments, hardly at all, never once did he go to the forward torpedo room.

It is re-assuring that it is there but it severs no purpose, plus the guys there don't do anything. It may as well be a jpeg of the engine room for all Ubi did with it.

I think the mod is outstanding, and the amount of immersion it adds is great. But the destroyers still do stupid things, the simulation still does other graphic things which make no sense and the whole world so far feels very scripted.

Capt. Morgan 06-30-14 12:56 PM

I hear you. When I first installed SH5 - all of 4 months ago - I ended up wiping it from my HD in disgust and going back to SHIII. It’s a pretty common reaction from what I’ve seen in the SH5 forums

It showed me that SH5 is not an improved version of SHIII, it’s a completely different sub-sim altogether, more of a guided tour of Type VII operations in The Battle of The Atlantic than SHIII’s attempt at a straight-out simulator.

One place where the two are directly comparable is load-times. Admittedly SH5 lacks the drama of waiting the full 5 minuets to see if the game will CTD/blue-screen because there was a ship/land-mass/harbour within 50km of your boat when you last saved.

I’m just saying that both have major warts, and we all know that SHIII also demands a healthy suspension of disbelief in order to play.

What brought me back to SH5 was its stability (a CTD doesn’t trash your entire career) and the Real Navigation Mod, which completely changes game play.

BTW, if you use the Extended SH5 Interface in TDW’s Multiple UIs mod, you have the option to command the crew by clicking on the officers icon, then clicking on the order bar - just like in SHIII. Also, the up-arrow icon in the order bar allows you to teleport directly to different stations, rather than having to walk there.

Trevally. 06-30-14 02:31 PM

Quote:

Originally Posted by Jaystew (Post 2220810)
This is not personal at all. This is not against the modders who I have the highest respect for and who have made both SH3 and SH5 much greater than their original releases.

If it is personal at all it is my personal failing to overlook the way the game plays.

I am absolutely not talking about the Gryf which is Polish and does absolutely belong in that first mission with its own flag. I am talking about HMS (His Majesties Ship) HMS Walker which flies a Polish flag but identifies as British both online and in the game. Yet there it is.

You will also note that in this thread there is another unflagged asset which is British U class which doesn't respond to the world naturally, i.e. when you fire on it, it doesn't dive, the only way to actually kill it is via torpedo etc...

http://www.subsim.com/radioroom/showthread.php?t=214126 there is even a picture of both. Scroll down to see the HMS ship.

Well - I did that
I mean adding the Polish navy using the bits I had to work with - Both the Walker and the sub

Please feel free to remove them if you wish

Quote:

Now if it will be of any help I am only using "The Wolves of Steel Megamod for SH5."
You should report this to the WoS thread that this is spoiling the game perhaps removed (OHII)

Quote:

I do really like the real nav aspects of the sim and the manual control of the boat but it just feels like too much is still broken. The interface with the crew is just a minefield. I miss the SH3 way of managing crew which I feel is more closer to reality than going around and talking to crew.
The crew interface is one of the last areas untouched - perhaps you can look at fixing it - if you have the time to commit

Quote:

In all 5 hours of Das Boot the extended the captain left the Conning tower or control room all of maybe a half hour, during all the intense moments, hardly at all, never once did he go to the forward torpedo room.
:haha:
But the forward torpedo room is there

Quote:

It is re-assuring that it is there but it severs no purpose, plus the guys there don't do anything. It may as well be a jpeg of the engine room for all Ubi did with it.
perhaps you should stick to SH3

Quote:

I think the mod is outstanding, and the amount of immersion it adds is great. But the destroyers still do stupid things, the simulation still does other graphic things which make no sense and the whole world so far feels very scripted.
Like I said - easy fix - re-install stock game

The only scripted part is the Memel mission and that was done for a reason

saipan 07-04-14 07:28 AM

a 512 vcard? do an upgrade and youll see a HUGE diff

THEBERBSTER 07-04-14 11:19 AM

I think the game specification recommended 4gb of ram when it first came out.

The new mods to day are much more sophisticated and demanding with improved graphics from when SH5 was first introduced.

So it is not surprising that some PC's and laptops are struggling.

An SSD is 10 times faster than a conventional rotating hard drive.

My set up takes 6 minutes to load from when I press the icon so an SSD you would think would make a big diiference to loading the game as well as improving the reading and writing.

Jaystew 07-05-14 01:05 PM

I am on my 2nd SSD, have the OS, a few other small programs and a clean install of SH5 with only the mega mod installed on it. The loading times are not substantially faster (maybe a few seconds) than my external HDD to which i have no explanation.

Ive made sure the OS has its page file on the SSD as well.

Ive tested the SSD and compared it to the original SSD and to the HDD and it is phenomenally faster. I also have no other slower running programs from the SSD. So its just weird.

Upgrading the 9800gtx+ is a possibility it is long over due, it is just a great gpu. Albeit aged.

pythos 07-05-14 01:18 PM

Sounds like you are running the same GPU as myself. The machine is a few steps below what the box calls for, and my sim is now modded out with Steel Wolves. I have had fewer CTDs (something that on a game that was not pushed out by suits before being ready would likely never have), and the sim is great. Issues I am having are graphics related. My card has been long in the tooth for several years, and my system is coming up on an upgrade. I think Jaystew you are dealing with many issues I had. Get a better graphics card, and upgrade your system. I think that is all that can be done.

Jaystew 07-05-14 03:32 PM

Well not all the issues are gpu related, but the weird smoke one may be as nobody else seems to have that issue. The ghost destroyer is one though that lol I cant explain as gpu related.

vdr1981 07-05-14 03:55 PM

Quote:

Originally Posted by Jaystew (Post 2222319)
Well not all the issues are gpu related, but the weird smoke one may be as nobody else seems to have that issue.

Everybody have that issue, but it's kind a negligible if we talk about amount of work SH5 still needs ...:D But again, a lot of work has been done and many modders will take personally if you say that SH5 in current state is "crap". It's not GWX, but there are some features which can't be found even there. If you compare stock SH5 with nowdays modded SH5, you'll see that it's en least playable for a change...:03:


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