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Old 01-04-14, 07:32 PM   #16
THE_MASK
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Quote:
Originally Posted by THEBERBSTER View Post
Thank you for your reply.
Is it ok to replace Stomy's with these two
Mad Max SH5 Subdiesel Mono V2
and
Sobers Hud Sounds V1 SH5
yes , let us know of any ctds after you start a new career .
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Old 01-05-14, 03:30 AM   #17
mikaelanderlund
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By following vdr1981 advice I have reduced the CTD to zero. I now have 20 hours of playtime without any CTD. I have destroy ships with topedoes and with cannon without CTD. No CTD by using silentotto. No CTD at Kiel, Everything works without probem.

I use the following list of mods;

Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Conus' Medals
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers base sky mechanics V1
SH5_7A_Conning_Fix
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
Bullet_spark_test
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_New_radio_messages_German
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
AI_sub_crew_1_0_2_TheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1_modified
sobers green crew training V4 SH5
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
Targor's SH5 Wooden Lifeboats ver. 0.4
Church's Compass Dials Mod v2.2 - Option Two
Kriegsmarine Career Insignia CrystalClear Extra
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Dynamic Environment SH5 Sounds V2.1
Moon_light_mod
sobers better terrain v4 SH5
Small_trees_SH5_V1
sobers more trees SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Shadow Improvement ModLR

These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, is not included in OPEN HORIZONS II v2.3.

TheDarkWraith_DC_Water_Disturbance is not in my my list because it can provide CTD.
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Old 01-05-14, 06:04 AM   #18
vdr1981
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Quote:
Originally Posted by mikaelanderlund View Post
These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, is not included in OPEN HORIZONS II v2.3.
Good to hear that!

Why dont you try to place those four files into library folder again,make one change via TDW options file editor and try to reproduce CTD.
This is my current modlist , shells_rck files are not removed...

Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
SkyBaron's Leigh Light for SH5 1.1
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog  V22 SH5
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 3
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
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Old 01-05-14, 09:56 AM   #19
Mikemike47
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Where is Real U-Boat Performance - Type VII v1.2 link? Only 1.0 is listed elsewhere.
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Old 01-05-14, 12:10 PM   #20
vdr1981
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Quote:
Originally Posted by Mikemike47 View Post
Where is Real U-Boat Performance - Type VII v1.2 link? Only 1.0 is listed elsewhere.
Not ready yet...
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Old 01-06-14, 12:26 PM   #21
mikaelanderlund
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Quote:
Originally Posted by mikaelanderlund View Post
By following vdr1981 advice I have reduced the CTD to zero. I now have 20 hours of playtime without any CTD. I have destroy ships with topedoes and with cannon without CTD. No CTD by using silentotto. No CTD at Kiel, Everything works without probem.

I use the following list of mods;

Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Conus' Medals
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers base sky mechanics V1
SH5_7A_Conning_Fix
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
Bullet_spark_test
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_New_radio_messages_German
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
AI_sub_crew_1_0_2_TheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1_modified
sobers green crew training V4 SH5
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
Targor's SH5 Wooden Lifeboats ver. 0.4
Church's Compass Dials Mod v2.2 - Option Two
Kriegsmarine Career Insignia CrystalClear Extra
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Dynamic Environment SH5 Sounds V2.1
Moon_light_mod
sobers better terrain v4 SH5
Small_trees_SH5_V1
sobers more trees SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Shadow Improvement ModLR

These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, is not included in OPEN HORIZONS II v2.3.

TheDarkWraith_DC_Water_Disturbance is not in my my list because it can provide CTD.

Now I have reached 100,000 tons. Many airstrikes and damaged ballast tanks, but Still no CTD

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Old 01-10-14, 05:16 AM   #22
V13dweller
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
silentmichal's interior mod 1.2.4
Real Environment - Revision_3
WoGaDi Mod BetaSix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.4
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
OPEN HORIZONS II_full v2.2
smaller flags for Warships 1_0b
Auxiliary Cruiser Guns v.1.0.00
Enhanced FunelSmoke_by HanSolo78
gap - armaments & equipments patch v 0.2
gap - German Navy radar fix
Grossdeutscher Rundfunk
Magnetic Detonators 4m by TDW
Pascal-sh5-Crew-Uniforms
Reboot's Hot Soup 1.1
SeaWolf torpedo tweak
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden
Soldati Weapon Fix
Sub_Bubbles_v0_0_3_ byTheBeast
Sub_Exhaust_1_0_5_byTheDarkWraith
The Ships That Never Were v.0.0.01
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Reworked U-boat Guns (incomplete version)
Sobers Terrain fix for OH2 V2.2


This modlist this based of Sobers list with some changes as it lacked some mods I wanted, but gives me grief every time I play, and I cannot find the fault myself.
Really annoying as I have never got to the Mission after Coastal waters...
CTD's and other errors are always blockading progress.

Last edited by V13dweller; 01-10-14 at 05:28 AM.
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Old 01-24-14, 01:21 PM   #23
Capta1n
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Quote:
Originally Posted by vdr1981 View Post
CTD Scenario 2:
- Game randomly CTD when AI unit is taking damage or catastrophic explosion happens when torpedo struck.
- You have FX Update 0.0.22 on board
- Commonly followed bu Kernel.dll CTD
Cause:
- "Object linked to" function in ships .zon files
Solution :
- Use this fix... http://www.subsim.com/radioroom/down...o=file&id=4249
Thanks for this. I was having repeated CTD, as described above, when practicing manual targeting with historical missions. So far so good after this.

Edit: Here is my mod this.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
FX Update torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for 8x5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
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Old 02-18-14, 07:44 PM   #24
Mikemike47
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Vecko,
My biggest concern was with scenario #6 and silentotto. It wasn't the enabling/disabling of mods from JSGME as much as I thought. I have noticed problems occurred more from using the optionsfileviewer editor and saving. At times, seems like TheDarkWraithUserOptions.py wasn't being saved properly. I always referenced the menu.txt and SH5 root folder. Always used the optionsfileviewer application.

The windows event viewer was not reporting a problem with msvcr90.dll in my case. It could be because I removed some visual C++ versions that I saw in windows programs, too many versions. Plus sober and others have reported issues with visual C++.

Game stable with my gigantic modlist for weeks or longer for now. Not playing much anymore since I am concentrating on voices reloaded scripting more.

I have been merging some mods with their respective patches into one mod more and more. One example is, Equipment_Upgrades_Fix. This eliminates enabling/disabling JSGME issues, plus increased speed overall.

I could not find where silentmichal's interior mod 1.2.4 was being asked in your Wolves of Steel thread. It works below.

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V8 SH5
DBM Background Video
sobers green spinning thing SH5
sobers green crew training V4 SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
WolfPack Wotan
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2 & Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
German U-Boat Hydrophone SFX
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V27
Water reflections intensity varied by available sunlight 1.2
sobers more trees SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v4 SH5
sobers storm Clouds v1 SH5
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
Equipment_Upgrades_Fix_v1_4, Patch_1 & hotfix_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 V9 sober & Fix
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Ship zon files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_v7_5_0_Page TDC_Update
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Large Optics for TDW UI 8 by 5
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Submarine's .sim&cfg (mod engine ratio + ind cont patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith & Patch
R.E.M_by_Xrundel_TheBeast_1.2
silentmichal's interior mod 1.2.4
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.4
Reworked Submarine Damage v5.5
Reworked Submarine Damage v5.5 - Depth Charges Fix_attempt 1
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V10
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
Patrolsearch autoscripts V04
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers Realistic contrast V10 SH5
sobers waves mod V29
sobers bad weather deck gun V5 SH5
Reworked U-boat Guns (incomplete version)
sobers map colors SH5 V1
Shadow Improvement Mod
TDW_GenericPatcher_v_1_0_149_0
sobers reduced file sizes SH5 V2
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version) V1.0
Voice & Help [commands.cfg changes-voice recognition]
EMCCD v0.3.1 by archer9
Dialogs(xx) and sound cfg [WIP voices reloaded]
OHII v2.4 patch2 IMPORTANT
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Old 02-28-14, 01:28 PM   #25
vdr1981
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Quote:
Originally Posted by vdr1981 View Post
[SIZE="2"]
CTD Scenario 7:
- CTD when loading new campaign or approaching port
- Commonly folowed by msvcr90.dll CTD
Cause:
- Probably mod incompatibility
Solution:
- Try to remove TDW FX Fix for Sobers chimney smoke from your modlist or...
- Try to remove AI_sub_crew_1_0_2_TheDarkWraith

I've updated CTD Scenario 7 with AI_sub_crew_1_0_2_TheDarkWraith
.
Now why is this happening I really don't have a clue. I remember I used this mod on a regular basis but since OHII 2.3 (not necessarily that OHII cause the problems) from some reason compatibility is broken. Ironically, this mod will not overwrite any file from any other mod outhere...Strange...
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Old 03-01-14, 05:37 AM   #26
vdr1981
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Quote:
Originally Posted by vdr1981 View Post

CTD Scenario 8:
- Random CTD's at open seas, when you approaching enemy coast line or friendly bases, CTD which comes with the appearance of some units (mostly airborne) in your rendering area.
Cause:
- Unknown
Solution:
- Use game save feature smartly, at least one game save in 48 hours of simulation time without any AI units in your rendering area. Do not overwrite old game saves. Game saves/reloads (with exiting from the game completely) approx. 100-200Km from the home base at the beginning and at the and of every patrol are mandatory.
Added CTD scenario 8...Not a solution in a real sense of the word but this will drastically reduce this kind of CTD's...

Edit: The thread isn't pined so if you find any advice from this thread useful, please make a comment so the thread can stay on the "surface"! Tnx!
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Old 04-15-14, 01:00 PM   #27
Glloyd
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What is

Quote:
FXU_0_0_22_No Starshells (.eqp Files)
I can't seem to find it anywhere except in Wolves of Steel, and I'd prefer not to use that modpack.

EDIT: I'm getting a random CTD every time I try to play. I'll be sailing in open water, and then it crashes. I'm assuming because some AI unit has rendered. I'm just on the first mission of OHII, and this is really annoying me. I've been messing with my modlist for the last hour, and have followed the steps in the OP. Can someone help? This is my list:

Quote:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
Sub_Exhaust_1_0_5_byTheDarkWraith
EDIT2: Removing Sub_Exhaust_1_0_5_byTheDarkWraith seems to have fixed it.

Last edited by Glloyd; 04-15-14 at 05:47 PM.
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Old 04-18-14, 12:12 PM   #28
Gammel
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so here am i in the right place

Can anyone do and confirm this little Test
Quote:
Try this:

- go to roster germany in the museum
- klick "submarines"
- klick right "subs" and swith true units (it's not many sadly..)
- klick on all units
- circle to the ships with the right arrow.

- here my game crashes again, for now always on the "Emden" ship...
- Vanilla Install (no mods) has this not

- also OHII (that added much to the game) on a Install with no other mods does not have this.


Changing all sounds and sdl to Vanilla has no effect.

thx guys

Edit
@Trevally told it's propably the (modded) Type IIa an so he has removed it from the Game.
How is that archieved, just deleting it from the roster germany?
What of the common mods did changes to this sub? Damn i even can't skipp this boat...
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Old 04-18-14, 12:35 PM   #29
THEBERBSTER
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Had ctd entering Kiel from Memel.

Escort crossed me from left to right ok.

Tried to cross me again from right to left ctd.

Reloaded previous save and instead of coming down the middle of the channel as before I kept well over to the right at TC1.

Patrol ended ok.
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Old 04-18-14, 12:45 PM   #30
vdr1981
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Quote:
Originally Posted by Gammel View Post
so here am i in the right place

Can anyone do and confirm this little Test
- Vanilla Install (no mods) has this not

- also OHII (that added much to the game) on a Install with no other mods does not have this.


Changing all sounds and sdl to Vanilla has no effect.

thx guys

Edit
@Trevally told it's propably the (modded) Type IIa an so he has removed it from the Game.
How is that archieved, just deleting it from the roster germany?
What of the common mods did changes to this sub? Damn i even can't skipp this boat...
I did your test and I got CTD, but not with ship displayed, only when I reached planes section...Like I said, this CTD is very elusive.
You wont see this with OH II only, but when you add some other large mod, like TDW New'UI or FXUpdate, that's when problem starts to kick in...
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