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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the deep .
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#17 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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By following vdr1981 advice I have reduced the CTD to zero. I now have 20 hours of playtime without any CTD. I have destroy ships with topedoes and with cannon without CTD. No CTD by using silentotto. No CTD at Kiel, Everything works without probem
![]() I use the following list of mods; Accurate German Flags Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Conus' Medals DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers base sky mechanics V1 SH5_7A_Conning_Fix MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files Bullet_spark_test NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_New_radio_messages_German IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 AI_sub_crew_1_0_2_TheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1_modified sobers green crew training V4 SH5 OPEN HORIZONS II v2.3 OPEN HORIZONS II v2.3 patch1 beta AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS Targor's SH5 Wooden Lifeboats ver. 0.4 Church's Compass Dials Mod v2.2 - Option Two Kriegsmarine Career Insignia CrystalClear Extra EQuaTool 01.01 by AvM - Medium Faber-Castell Style Large Optics for TDW UI Large Optics for TDW UI 16 by 9 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. v5.5 - OHII v2.3 Compatibility Patch R.S.D. & R.E.M. - GHG Hydrophone add-on (normal) Dynamic Environment SH5 Sounds V2.1 Moon_light_mod sobers better terrain v4 SH5 Small_trees_SH5_V1 sobers more trees SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Shadow Improvement ModLR These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, is not included in OPEN HORIZONS II v2.3. TheDarkWraith_DC_Water_Disturbance is not in my my list because it can provide CTD. |
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#18 | |
Navy Seal
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![]() Why dont you try to place those four files into library folder again,make one change via TDW options file editor and try to reproduce CTD. This is my current modlist , shells_rck files are not removed... Code:
Accurate German Flags Das Boot Departure Theme SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 2. Main Mod Low Resolution Patch DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No U-Mark Water reflections intensity varied by available sunlight by TheDarkWraith SH5_7A_Conning_Fix Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_No Starshells (.eqp Files) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_Real_Navigation HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0 Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Darkened Scopes Alt Attack Scope TDC Graphics by Naights v1.0 Realistic_Hydrophone_1_1 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith patch 1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II v2.3 OPEN HORIZONS II v2.3 patch1 beta SkyBaron's Leigh Light for SH5 1.1 AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS RPM Hydrophone v2.2 -for OHII full v2.2- SH5 External Cargo 1.0 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 EQuaTool 01.01 by AvM - Large Style Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Real U-Boat Performance - Type VII v1.2 sobers best ever fog V22 SH5 Reworked Morale and Abilities v.1.1 MFCMCCDLite Reworked U-boat Guns (incomplete version) gap - armaments & equipments patch v 0.2 Bullet_spark_test R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. v5.5 - OHII v2.3 Compatibility Patch R.S.D. v5.5 - German Patch v1 R.S.D. - Less Accurate AI Gunners R.S.D. - Depth Charges Fix_attempt 3 DBSM_Speech_1_0_4 DBSM_Music_1_0_4 sobers no footstep sound mod SH5 V2 Shadow Improvement ModLR
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#19 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Where is Real U-Boat Performance - Type VII v1.2 link? Only 1.0 is listed elsewhere.
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JSGME help links and common error solutions |
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#20 |
Navy Seal
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Not ready yet...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#21 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Now I have reached 100,000 tons ![]() ![]() ![]() |
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#22 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags silentmichal's interior mod 1.2.4 Real Environment - Revision_3 WoGaDi Mod BetaSix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.4 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible OPEN HORIZONS II_full v2.2 smaller flags for Warships 1_0b Auxiliary Cruiser Guns v.1.0.00 Enhanced FunelSmoke_by HanSolo78 gap - armaments & equipments patch v 0.2 gap - German Navy radar fix Grossdeutscher Rundfunk Magnetic Detonators 4m by TDW Pascal-sh5-Crew-Uniforms Reboot's Hot Soup 1.1 SeaWolf torpedo tweak SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden Soldati Weapon Fix Sub_Bubbles_v0_0_3_ byTheBeast Sub_Exhaust_1_0_5_byTheDarkWraith The Ships That Never Were v.0.0.01 TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Reworked U-boat Guns (incomplete version) Sobers Terrain fix for OH2 V2.2 This modlist this based of Sobers list with some changes as it lacked some mods I wanted, but gives me grief every time I play, and I cannot find the fault myself. Really annoying as I have never got to the Mission after Coastal waters... CTD's and other errors are always blockading progress. Last edited by V13dweller; 01-10-14 at 05:28 AM. |
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#23 | |
Swabbie
![]() Join Date: Jan 2014
Posts: 11
Downloads: 33
Uploads: 0
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Edit: Here is my mod this. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files FX Update torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith Manos Scopes-patch for 8x5 Church's Compass Dials Mod v2.2 - Option Two Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 |
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#24 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Vecko,
My biggest concern was with scenario #6 and silentotto. It wasn't the enabling/disabling of mods from JSGME as much as I thought. I have noticed problems occurred more from using the optionsfileviewer editor and saving. At times, seems like TheDarkWraithUserOptions.py wasn't being saved properly. I always referenced the menu.txt and SH5 root folder. Always used the optionsfileviewer application. The windows event viewer was not reporting a problem with msvcr90.dll in my case. It could be because I removed some visual C++ versions that I saw in windows programs, too many versions. Plus sober and others have reported issues with visual C++. Game stable with my gigantic modlist for weeks or longer for now. Not playing much anymore since I am concentrating on voices reloaded scripting more. I have been merging some mods with their respective patches into one mod more and more. One example is, Equipment_Upgrades_Fix. This eliminates enabling/disabling JSGME issues, plus increased speed overall. I could not find where silentmichal's interior mod 1.2.4 was being asked in your Wolves of Steel thread. It works below. Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith sobers game loading tips V8 SH5 DBM Background Video sobers green spinning thing SH5 sobers green crew training V4 SH5 SMission - D-Day Landings Grossdeutscher Rundfunk WolfPack Wotan Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 & Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups German U-Boat Hydrophone SFX sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V27 Water reflections intensity varied by available sunlight 1.2 sobers more trees SH5 sobers smoke screen V1 SH5 (DynEnv compatible) sobers better terrain v4 SH5 sobers storm Clouds v1 SH5 Window_Lights_Redone_V1 Torpedo_Door_Sound_Mix Pascal-sh5-Crew-Uniforms SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 Equipment_Upgrades_Fix_v1_4, Patch_1 & hotfix_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 V9 sober & Fix FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) FX_Update_0_0_22_Ship zon files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_v7_5_0_Page TDC_Update HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Large Optics for TDW UI 8 by 5 Sjizzle's - Charts for NewUIs part 1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Submarine's .sim&cfg (mod engine ratio + ind cont patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith & Patch R.E.M_by_Xrundel_TheBeast_1.2 silentmichal's interior mod 1.2.4 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II v2.4 Reworked Submarine Damage v5.5 Reworked Submarine Damage v5.5 - Depth Charges Fix_attempt 1 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V10 Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorial - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 Patrolsearch autoscripts V04 Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 sobers Realistic contrast V10 SH5 sobers waves mod V29 sobers bad weather deck gun V5 SH5 Reworked U-boat Guns (incomplete version) sobers map colors SH5 V1 Shadow Improvement Mod TDW_GenericPatcher_v_1_0_149_0 sobers reduced file sizes SH5 V2 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) V1.0 Voice & Help [commands.cfg changes-voice recognition] EMCCD v0.3.1 by archer9 Dialogs(xx) and sound cfg [WIP voices reloaded] OHII v2.4 patch2 IMPORTANT
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JSGME help links and common error solutions |
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#25 | |
Navy Seal
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. Now why is this happening I really don't have a clue. I remember I used this mod on a regular basis but since OHII 2.3 (not necessarily that OHII cause the problems) from some reason compatibility is broken. Ironically, this mod will not overwrite any file from any other mod outhere...Strange... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#26 | |
Navy Seal
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![]() Quote:
Edit: The thread isn't pined so if you find any advice from this thread useful, please make a comment so the thread can stay on the "surface"! Tnx!
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#27 | ||
Nub
![]() Join Date: Apr 2014
Posts: 3
Downloads: 10
Uploads: 0
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What is
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EDIT: I'm getting a random CTD every time I try to play. I'll be sailing in open water, and then it crashes. I'm assuming because some AI unit has rendered. I'm just on the first mission of OHII, and this is really annoying me. I've been messing with my modlist for the last hour, and have followed the steps in the OP. Can someone help? This is my list: Quote:
Last edited by Glloyd; 04-15-14 at 05:47 PM. |
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#28 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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so here am i in the right place
Can anyone do and confirm this little Test Quote:
- also OHII (that added much to the game) on a Install with no other mods does not have this. Changing all sounds and sdl to Vanilla has no effect. thx guys Edit @Trevally told it's propably the (modded) Type IIa an so he has removed it from the Game. How is that archieved, just deleting it from the roster germany? What of the common mods did changes to this sub? Damn i even can't skipp this boat...
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nie das Boot verlassen |
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#29 |
Growing Old Disgracefully
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Had ctd entering Kiel from Memel.
Escort crossed me from left to right ok. Tried to cross me again from right to left ctd. Reloaded previous save and instead of coming down the middle of the channel as before I kept well over to the right at TC1. Patrol ended ok.
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#30 | |
Navy Seal
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You wont see this with OH II only, but when you add some other large mod, like TDW New'UI or FXUpdate, that's when problem starts to kick in...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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