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Old 02-19-14, 07:55 PM   #32
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by TheDarkWraith View Post
Coastal defense looks like a perfect candidate. Give it a hydrophone. I've noticed that the game does NOT render any detection circles with the coastal defenses thus you won't be able to tell when you're spotted (by any of it's sensors)
Good! For those among us who are playing on high realism settings, detection circles are not a problem anyway. Coastal defenses would be reported by the watchcrew, but this is not a big issue if we set their sensor's range long enough for them to detect us before we spot them. Moreover, we could create several coastal defense models, some of them equipped with long range sensor and some not, so we would never be sure what kind of defenses we are facing (sonobuoys, magnetic loops or simple artillery).

The one little problem with hydrophone sensors, is that we wouldn't be detected if we sneaked in ports on silent running, which is obvioulsy not the best, if we want to simulate magnetic loops. Active sonar could be another good candidate, especially for sono buoys, but also for magnetic loops, if only we could avoid the ping sound in the latter case. By the way: have you checked that hydrophone and sonar sensors can do their job even when fitted on land units (MaxSensorHeight > 0)?
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