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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Bosun
![]() Join Date: Nov 2012
Location: Hungary
Posts: 64
Downloads: 110
Uploads: 0
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Link is down
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#137 |
Seasoned Skipper
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![]() ftp://hartmuthaas.no-ip.org/public/S...ce_v4_0_SH3.7z Username & Password in my Signature!!! So Long Maik |
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#138 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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Gentlemen, I apologize if I did not read this in an earlier post. How do I adjust the values of the disturbance parameters?
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#139 |
Stowaway
Posts: n/a
Downloads:
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#140 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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I've tried to run this mod about a half a dozen times and I always get a ctd when loading a game save, usually the 2nd save. I'm very careful about game saves too, no land nearby (at least 55km distance), no visuals, nothing on sound at depth. Don't know what to do to correct it.
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#141 |
Sea Lord
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Greybeard, I have had the same experience. It was part of the problem discussed in this thread:
http://www.subsim.com/radioroom/showthread.php?t=205755 I hesitate to fault the mod, since 1) it is TDW's work, and I know that he is thorough and conscientious, and 2) there is evidence on SubSim that lots of people use this mod and only a few report problems. But I am pretty sure that something in the mod conflicts with something in my setup. Honestly, though, I have never tried to pin down the problem any further. I just don't use the mod. A pity, too, since, like all TDW mods, it's a big improvement. But I was so happy just to get my game back to a playable state that I haven't done any further troubleshooting. (This mod wasn't my only problem!) |
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#142 | |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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#143 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#144 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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That didn't take long. I keep an installed copy of SH3 with the cracked 1.4 version of the executable in place on a DVD, ready for use. I copied that to a file, installed GWX 3.0 from a fresh download of it and enabled one mod, TDW's Water Disturbance. I then started a career. I departed Wilhelmshaven, arrived at my assigned patrol grid BF16 and then performed a proper save and exit, no visuals, no sounds, greater than 55km from land, last screen F2. CTD on reload, seconds after seeing "Not so long ago..." This is what came up on the error message:
Problem signature: Problem Event Name: APPCRASH Application Name: sh3.exe Application Version: 1.4.0.1 Application Timestamp: 00000000 Fault Module Name: sh3.exe Fault Module Version: 1.4.0.1 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 000b82a4 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Information 1: 71b2 Additional Information 2: d67447db3d751ecbf60cd906060deaa4 Additional Information 3: 7a25 Additional Information 4: 48652f378e7f3e13e5f640531da3151d I don't know what all that stuff means. Anyone else? |
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#145 |
Watch
![]() Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
Downloads: 105
Uploads: 0
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I have exactly the same problem with this mod. All saved games fail to load if (and only if) a ship is sunk on patrol. Shooting down aircraft doesn't seem to matter as saved games load fine. The effect is the same regardless of mod. I've tried stock with just this mod, GWX & LSH using Windows 7 and Windows XP(on the same duel boot pc).
I can't fault a mod which works on other machines for other people. I'm just unlucky with my hardware/software and lack of ability in the geeky side of computing to fix my own problems. If suggest you don't try altering your mod soup bit by bit to nail the conflict. Save a lot time and run a test with just stock1.4 and this mod only. |
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#146 | |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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Did you read my post # 144? Fresh install SH3, GWX, no other mods, CTD. |
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#147 |
Eternal Patrol
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Unfortunately that was three years ago, and these days she apparently doesn't play any SH at all, having given in fully to her addiction to Skyrim.
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“Never do anything you can't take back.” —Rocky Russo |
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#148 |
Fuel Supplier
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CTDs caused by this mod are old news.
For example: http://www.subsim.com/radioroom/show...&postcount=104 Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#149 | |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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#150 |
Watch
![]() Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
Downloads: 105
Uploads: 0
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Sorry GreyBeard. I didn't see your last post before I finished replying to an earlier one. It seems that this mod effect different systems in slightly different ways.
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