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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Sep 2013
Posts: 85
Downloads: 122
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Has anyone had contacts without ships???
On patrol on the east coast of England. I am finally thrilled to see a massive hit and not only many ships but they are heading my way. I dive and wait. At one point I even had a contact move so close by me I'm surprised I didn't get a shave by their propellers. Yet in my periscope, no ships. None. Even the one brushing our bow was invisible!!!!
Almost forgot: here is my mod list. Used the latest ones. Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\MODS] sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod sobers base sky mechanics V1 Small_trees_SH5_V1 Equipment Upgrades Fix v1.4 byTheBeast Equipment Upgrades Fix v1.4 Patch 1 Equipment Upgrades Fix v1.4 Patch 1 HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_WWIIInterface_by_naights IRAI 0.0.39 ByTheDarkWraith IRAI 0.0.39 ByTheDarkWraith Patch 1 Sjizzle's - Charts for NewUIs part1 07.06.2013 Sjizzle's - Charts for NewUIs part 4 20.07.2013 R.E.M by Xrundel TheBeast 1.2 Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II full v2.2 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Expanded Navies by Cybermat47 v.1.0.01 Smaller flags for Warships 1.0 b Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0
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________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
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#2 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
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If I remember right, OHII and Expanded Navies both add ships to the game. Not sure if they are compatible together.
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#3 |
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 163
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I know one time that I chased whales for almost 3 hours so anything could be possible
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#4 |
Navy Seal
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#5 |
Willing Webfooted Beast
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They are. Actually, using Expanded Navies, while touching, is a bit redundant, as it was added to Open Horizons V.2.3.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#6 |
Loader
![]() Join Date: Sep 2013
Posts: 85
Downloads: 122
Uploads: 0
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So was UBI actually sharp enough to program in a pod of whales that sound like merchant ships off in the distance???
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________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
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#7 |
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 163
Uploads: 0
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#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#9 |
Helmsman
![]() Join Date: Jul 2010
Location: London
Posts: 108
Downloads: 275
Uploads: 0
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If I'm in "whale or dolphin friendly" waters I always check the hydro myself when I get a sound contact just to check it is actually a merchant and not a pod of sea life...
Stupid benno... |
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#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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You may have contact with an enemy submarine, or even a friendly.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#11 |
Eternal Patrol
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How close to England were you, and which direction were the ships heading - inbound or outbound?
Ships and convoys are programmed to travel by waypoint. If they were inbound (toward England) and you were beyond their final waypoint there is a good chance they hit that final waypoint and simply disappeared.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Swabbie
![]() Join Date: Feb 2013
Location: Washington State, US
Posts: 13
Downloads: 40
Uploads: 0
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You ran into a pack of dolphins; they may be hard to see but they're there. Don't worry, it happens to me all the time, especially in warmer climates
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