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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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If I remember right, OHII and Expanded Navies both add ships to the game. Not sure if they are compatible together.
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#2 |
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 163
Uploads: 0
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I know one time that I chased whales for almost 3 hours so anything could be possible
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#3 |
Navy Seal
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#4 |
Willing Webfooted Beast
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They are. Actually, using Expanded Navies, while touching, is a bit redundant, as it was added to Open Horizons V.2.3.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#5 |
Loader
![]() Join Date: Sep 2013
Posts: 85
Downloads: 122
Uploads: 0
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So was UBI actually sharp enough to program in a pod of whales that sound like merchant ships off in the distance???
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________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
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#6 |
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 163
Uploads: 0
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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