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Old 01-22-14, 06:15 PM   #33
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
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Quote:
Originally Posted by Mikemike47 View Post
There are *aix files in the Data\Scripts\AI\Dialogs_Default. Using the file DT_Bosun_all.aix as an example, there are lines like "RootDialog_BOSUN_NoCampaign_1066". Does the 1066 number represent the different campaigns such as black pit, operation drumbeat, or total Germany, etc.? Is the 1066 number referenced from another filename that I haven't found yet?
Quote:
Originally Posted by archer9 View Post
No, that number is not referenced anywhere. Only the script file that it's inside uses it. For example NoCampaign_1066 in DT_Bosun_all.aix is used only in that file. Furthermore, it is used only by the "strategy" in which it's placed. Look at this example:

Here the strategy is called "DialogTitle_RootDialog_BOSUN_NoCampaign_1066(Dial og)". All the lines below it that contain "BOSUN_NoCampaign" must have that same number at the end. Otherwise the script won't work properly. That's about all the significance that number has.
I forgot about this old [TEC]What a mess with Voices! information as I get within a few days of writing scripts for my mod project.

Thanks sober!
I probably read sober's thread and forgot about it, too.

#s such as 1066 are mentioned in the above thread information and may make a difference in future versions of EMCCD. I noticed in v0.3.1 that the written dialogue boxes does not match aural dialogue. It may all be fixed as I continually fix the dialogs.cfg and sound.cfg.
I have found out that the dialogs.tsr is my highest priority to keep as close as possible to stock because the original **aix scripts are effected as well as EMCCD and other mods.
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