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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Added some missing sounds to get a little more conversation on the boat and fixed some issues with the german localization.
Warning: Mod overwrites any existing commands.cfg when installed. This is needed for the sounds to be played. However, if you have a custom commands.cfg or any other mod changing that file, just copy the lines i added to your desired commands.cfg. The lines added by myself are well documented. Just search for "KarlKoch" in the file. No other changes than adding lines were made to the stock commands.cfg. Features: - added sound for following orders in commands.cfg: -Radar_toggle_on_off -Propulsion_standard -Propulsion_recharge -Rig_for_silent_running -Secure_from_silent_running -Snorkel_depth -Knuckle_port -Knuckle_starboard -Report_weather -WP_Target_nearest_merchant -WP_Target_nearest_warship -WP_Target_nearest_ship -WP_Target_recommended -WA_Target_nearest_merchant -WA_Target_nearest_warship -WA_Target_nearest_ship -WA_Target_recommended -DGuns_Fire_at_will -DGuns_Hold_fire -DGuns_Short_range -DGuns_Medium_range -DGuns_Long_range -DGuns_Aim_hull -DGuns_Aim_cmd_deck -DGuns_Aim_weapons -DGuns_Aim_waterline -AAGuns_Fire_at_will -AAGuns_Hold_fire -AAGuns_Short_range -AAGuns_Medium_range -AAGuns_Long_range -AAGuns_Aim_fighters -AAGuns_Aim_bombers -AAGuns_Closing_targets -Man_the_deck_gun -Man_the_flak_gun -Man_the_deck_and_flak_guns -Toggle_battle_stations -Send_contact_report -Send_patrol_report -Gramophone_play -Gramophone_prev -Gramophone_next -Follow_nearest_sound_contact -Follow_nearest_warship_sound_contact -fixed german "Rohr feuert #number" (german version only) -added sounds for -(german version only) -destroyer in attack run No idea if this will work, only added soundfile. Depends on if game ever triggers this -enemy is pinging us No idea if this will work, only added soundfile. Depends on if game ever triggers this -(both versions) -new message received (radarman) -depth charges No idea if this will work, never got a DD to drop DCs on me, yet -status reports of sonarman I want to add that this mod comes to full effect when used with Skwasjer's Voice Recognition and/or TDW's New UIs. Not tested with reaper7's UI, but should work just fine. Anyone can confirm this? See the readme in documentation folder for further information. Bugs and suggestions welcome. Speech fixes and additions (english version) Speech fixes and additions (german version) For those interested in the speech files, i wrote down all soundsamples (german only). English files should contain the same, some translation program might help if you have difficulties. You might as well ask me here in the thread or via pm. Link to the textfile: Transcription of speech samples (german language). Last edited by KarlKoch; 08-25-10 at 08:07 AM. |
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#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Thank you! Not only for the terrific mod, but for the thoughtfulness of this next quote
[QUOTE] Warning: Mod overwrites any existing commands.cfg when installed. This is needed for the sounds to be played. However, if you have a custom commands.cfg or any other mod changing that file, just copy the lines i added to your desired commands.cfg. The lines added by myself are well documented. Just search for "KarlKoch" in the file. No other changes than adding lines were made to the stock commands.cfg. [END] I'm beginning to like SH5. Yesterday I ran SH3 after a while away and actually missed the ambiance and visuals of SH5 ! Never thought I'd say that. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#3 |
Ace of the deep .
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Well this is awesome , thanks .
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#4 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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Danke!
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#5 |
Stowaway
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I want to add that this mod comes to full effect when used with Skwasjer's Voice Recognition
and/or TDW's New UIs. Not tested with reaper7's UI, but should work just fine. Anyone can confirm this? |
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#6 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I can't seem to get that F2-F4 external view anymore. Must be a conflict with another mod.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#7 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#8 |
Stowaway
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Also Davy Jones, I strongly recommend using V1.1 of my interior mod. It is light years ahead of V1.0.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#10 |
Stowaway
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Any thoughts, any bugs any suggestions yet?
I just found out that knuckle port/starboard are not working. Stock bug. @TDW and reaper7: If you want to use those commands, you need to issue another command to turn 90° to the appropiate side. I am sure you know how that is being done. |
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#11 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hi there,
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What we do in life echoes in Eternity |
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#12 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
knuckle port/starboard was working ok for me although your audio commands say Double port/starboard for port/starboard . ![]() (Will double check how its working now though) Double port/starboard does a normal port/starboard turn than straightens out then does a second port/starboard after abit. Rest of the commands work ok with my UI. I have Included it in V2.0 of my new UI available to download. ![]() |
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#13 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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PMd KarlKoch for any assistance he can give me on adding more commands.cfg voice additions.
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JSGME help links and common error solutions |
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#14 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Is this mod compatible with the latest NewUI version (7_1) or is it included in TDW's UI mod?
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#15 | |
Ace of the deep .
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=192374 |
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