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Old 12-30-13, 01:46 PM   #1
vdr1981
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Quote:
Originally Posted by Philipp_Thomsen View Post
You forgot CTD for simply sailing!

Yes, all my CTDs are related to simply sailing and (I'm guessing here) some AI unit comes within rendering distance.

BANG!

CTD and not even an error message, nothing.
Quote:
Originally Posted by vdr1981 View Post

CTD Scenario XD:
- CTD when using high time compression...
Cause:
- Hight time commpresion
Solution:
- Don't use high time compression...
Maybe this one?

Seriously , you shouldn't use TC larger then 256, even if your hardware is powerful by gaming standards...Maybe on mid Atlantic but near the coast of England forget it... Also save game a lot, that can kill immersion a bit but it can help, en least 10-15 saves per patrols...Did you enabled advanced and experimental patches?
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Old 12-30-13, 03:24 PM   #2
mikaelanderlund
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Quote:
Originally Posted by vdr1981 View Post
Maybe this one?

Seriously , you shouldn't use TC larger then 256, even if your hardware is powerful by gaming standards...Maybe on mid Atlantic but near the coast of England forget it... Also save game a lot, that can kill immersion a bit but it can help, en least 10-15 saves per patrols...Did you enabled advanced and experimental patches?
I can confirm that, you should not use over TC larger than 256. You lose some sounds associated with the command and CTD increases.

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Old 01-04-14, 02:19 PM   #3
THEBERBSTER
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Loaded OHII v2.3 and patch 1 in the bunker then selected N.W.A. mission. I wanted to see if I could get into Stornoway. Got to the first part of the shallow waters, I wanted to load my tubes early. Clicked on the Torpedo button from the Nav Map, went to select the first tube switch and got a ctd.
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
sobers best ever fog V25 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ ByTheDarkWraith_Patch_1
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1
sobers green crew training V4 SH5
Depth Charge Fix Reduced Explosion Range
smaller flags for Warships 1_0b
Chart Colour Scheme 3
EQuaTool 01.01 by AvM - Large Style
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Shadow Improvement Mod
Warfox Upgrades 0 Renown v1
Change days in bunker
DBM Background Video
DBSM_Music_1_0_4
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
NewUIs_TDC_7_4_2_Real_Navigation
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Grossdeutscher Rundfunk
GramophoneShuffler
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Old 01-04-14, 03:26 PM   #4
THE_MASK
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Take out these 2 and start a new career .
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
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Old 01-04-14, 07:29 PM   #5
THEBERBSTER
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Thank you for your reply.
Is it ok to replace Stomy's with these two
Mad Max SH5 Subdiesel Mono V2
and
Sobers Hud Sounds V1 SH5
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Old 01-04-14, 07:32 PM   #6
THE_MASK
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Quote:
Originally Posted by THEBERBSTER View Post
Thank you for your reply.
Is it ok to replace Stomy's with these two
Mad Max SH5 Subdiesel Mono V2
and
Sobers Hud Sounds V1 SH5
yes , let us know of any ctds after you start a new career .
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Old 01-05-14, 03:30 AM   #7
mikaelanderlund
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By following vdr1981 advice I have reduced the CTD to zero. I now have 20 hours of playtime without any CTD. I have destroy ships with topedoes and with cannon without CTD. No CTD by using silentotto. No CTD at Kiel, Everything works without probem.

I use the following list of mods;

Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Conus' Medals
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers base sky mechanics V1
SH5_7A_Conning_Fix
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
Bullet_spark_test
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_New_radio_messages_German
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
AI_sub_crew_1_0_2_TheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1_modified
sobers green crew training V4 SH5
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
Targor's SH5 Wooden Lifeboats ver. 0.4
Church's Compass Dials Mod v2.2 - Option Two
Kriegsmarine Career Insignia CrystalClear Extra
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Dynamic Environment SH5 Sounds V2.1
Moon_light_mod
sobers better terrain v4 SH5
Small_trees_SH5_V1
sobers more trees SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Shadow Improvement ModLR

These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, is not included in OPEN HORIZONS II v2.3.

TheDarkWraith_DC_Water_Disturbance is not in my my list because it can provide CTD.
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