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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4306 | |
Navy Seal
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No need to rush Gap - its ok
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![]() Yes - new layers for both the mines and balloons will make edits and any trouble shooting easier ![]() |
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#4307 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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On the other hand, setting the balloon as an environmental type, or not giving it a cmdr controller, will result in it not being reported. In other words, as it is now, the balloon is invisible to our watch crew ![]() The main reason for putting our balloons in the British roster, is keeping the door open to a future pacth which, if possible, will expose them to Luftwaffe raids. Quote:
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#4308 | |
Mate
![]() Join Date: Jul 2013
Location: Indonesia, Jakarta
Posts: 56
Downloads: 122
Uploads: 0
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Me too
![]() ------------------------ By the way, guys, i'm having a little bit problem here, i've OHII and other major mod installed except IRAI when i start a new campaign, and now i've completed my patrol and returning to bunker, saving and then exit the game, and now i'm trying to install the IRAI mod in this order : Quote:
So my question is : Is it the IRAI that didn't support mid campaign install or it's the OHII that didn't support IRAI without start a new campaign? Sorry for being a bother, guys. ![]()
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#4309 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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Hi guys,
i have a question: I am currently playing operation Drumbeat and i called in the coordinates for refuelling in the middle of the atlantic. After refuelling the refuelling ship (no sub) is following me - even when i am submerge. ![]() Then i stopped and it crashed right into me. Wtf!? Any ideas? Currently i am sailing to new york followed by this ship hoping someone is destroying it ![]()
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#4310 | |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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#4311 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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We'll it took me 6 months to reach the Final Years Campaign. Anybody have any advice on how to proceed without getting killed?
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#4312 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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Well i guess i have to man my deck gun and do some practice...
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#4313 | |
Navy Seal
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If that is what you did - then there is some other problem ![]() |
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#4314 | ||
Navy Seal
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![]() The only way I have found to fix it is to sail at full speed until you are out of range of the tanker (30km ![]() I can't remember if a save load fixes it just like it does the other bug when a DD will latch onto you at a few km and stay there. This may cause a ctd if you use TDWs UI |
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#4315 | |
Navy Seal
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#4316 | |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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#4317 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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2.3. any release before Christmas?
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#4318 |
Navy Seal
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Hi Mike - yes I will add the balloons this weekend and release the new version.
The new gr2 mines can be added with a patch until version 2.4 ![]() |
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#4319 |
Navy Seal
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#4320 |
Navy Seal
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More good news
![]() I have been awarded a badge for best mod/modder of 2013 ![]() I want to donate this award to OHII as it is the thing that deserves it - not me. So thanks to everyone who has work on and given time, mods and advice ![]() Zedi TheDarkWraith Reaper07 SteelViking, Uekel Rongel Stormfly AOTDMadMax stoianm Obelix TheDivingDuck Gap TheBeast Sober Thfeu58 Cybermat privateer Obilex Illyustrator Targor SilentSteel Cerberus Ruby2000 Ustahl Echolot Serge sorry if I missed you |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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