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Old 12-16-13, 11:40 AM   #4291
gap
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Quote:
Originally Posted by Targor Avelany View Post
@gap,
So, I cannot seem to make the chain work through .eqp. I will finish off the files today/tomorrow and send you 2 variasions: with .prt working chain and all the options I have for the .eqp file, but so far not working.
Maybe you will be able to figure it out. Please, please, pleaaaaasseee!!!!
Send your files, and sure enough I will have a close look into them

Should we fail with the eqp chain, the prt version will still be a valid option
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Old 12-16-13, 01:30 PM   #4292
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This is depressing, can't skip the tutorial and can't find the line that says "hascompletedtutorial = false/true".

Argh...!

Anyone had this?

Can't be bothered with this tutorial, don't even know if it keeps my difficulty settings. Did it first with external view enabled and then it crashed when I saved. Then with 100% and at least it didn't ctd.

Stuff like this that makes SH5 drive you mad sometimes.
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Old 12-16-13, 03:28 PM   #4293
THE_MASK
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Will I have to start a new campaign with V2.3
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Old 12-16-13, 03:42 PM   #4294
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Quote:
Originally Posted by sober View Post
Will I have to start a new campaign with V2.3


New balloons etc may cause an issue - more likely they will just not load if new id is applied to them
I think it will be ok, but update will only take full effect with campaign progression
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Old 12-16-13, 05:22 PM   #4295
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Quote:
Originally Posted by Silent Steel View Post
Hi bandit,


1) Copy this folder; C:\Ubisoft\Silent Hunter 5\data\RadioMessages\English
2) Paste it anywhere you like for backup
3) Delete the same folder: C:\Ubisoft\Silent Hunter 5\data\RadioMessages\English
Thank you Silent Steel I really appreciate your post. These messages were starting to drive me crazy! But no more thanks to your help!
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Old 12-16-13, 05:38 PM   #4296
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Quote:
Originally Posted by Trevally. View Post
have you seen this http://www.subsim.com/radioroom/showthread.php?t=209880

I am by no way a good modder (just look at what TDW can do)

If you do vote for me - I must assume that you are voting for OHII. OHII is made by many people and like them I just want to make SH5 better.
OHII is a mod for subsim and SH5 players.

+ SH5

and thanks to Illyustrator for nominating OHII
http://www.subsim.com/radioroom/show...45&postcount=5
Trevally, you're too modest.
I'm far from SH5. Accidentally saw Post-vote. And happy to have made a choice.
Good luck to You!

P.S. TDW are no equal. He is the best and only one. He should be rewarded without a vote every year.
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Old 12-16-13, 05:47 PM   #4297
Madox58
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I Voted for you Trevally.
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Old 12-16-13, 05:52 PM   #4298
THE_MASK
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I voted for you Trevally . Any chance to include Expanded Navies by Cybermat47 v.1.0.01 in OH2.3 ?
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Old 12-16-13, 06:01 PM   #4299
gap
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Quote:
Originally Posted by Illyustrator View Post
Trevally, you're too modest.
I'm far from SH5. Accidentally saw Post-vote. And happy to have made a choice.
Good luck to You!

P.S. TDW are no equal. He is the best and only one. He should be rewarded without a vote every year.
I agree with everything you said

Quote:
Originally Posted by privateer View Post
I Voted for you Trevally.
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Old 12-16-13, 11:50 PM   #4300
Katze
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Typo

Hi Trevally, a small spelling mistake in Monsun Gruppe: Passage into the Rising Sun. The Mission Objective entries in the Captain's Log have 'Rendezvous' spelled incorrectly as 'Rondevu'.

PS: no hurry on the next OH2 version as I'm farther in the game than any time in the past 2 years; I don't want to restart a new campaign yet!
I do look forward to the the next version though.
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Old 12-17-13, 02:34 AM   #4301
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Originally Posted by bandit484 View Post
These messages were starting to drive me crazy! But no more thanks to your help!

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Old 12-17-13, 02:36 AM   #4302
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Originally Posted by privateer View Post
I Voted for you Trevally.
Me too
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Old 12-17-13, 02:40 AM   #4303
Silent Steel
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Quote:
Originally Posted by Tiny View Post
This is depressing, can't skip the tutorial and can't find the line that says "hascompletedtutorial = false/true"



Did you try this?

Open in e.g. Note Pad



Make sure you save it in .cfg format
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Old 12-17-13, 09:14 AM   #4304
Trevally.
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Quote:
Originally Posted by Illyustrator View Post
Trevally, you're too modest.
I'm far from SH5. Accidentally saw Post-vote. And happy to have made a choice.
Good luck to You!

P.S. TDW are no equal. He is the best and only one. He should be rewarded without a vote every year.
Quote:
Originally Posted by privateer View Post
I Voted for you Trevally.
Quote:
Originally Posted by sober View Post
I voted for you Trevally . Any chance to include Expanded Navies by Cybermat47 v.1.0.01 in OH2.3 ?
Quote:
Originally Posted by Katze View Post
Hi Trevally, a small spelling mistake in Monsun Gruppe: Passage into the Rising Sun. The Mission Objective entries in the Captain's Log have 'Rendezvous' spelled incorrectly as 'Rondevu'.

PS: no hurry on the next OH2 version as I'm farther in the game than any time in the past 2 years; I don't want to restart a new campaign yet!
I do look forward to the the next version though.
Quote:
Originally Posted by Silent Steel View Post
Me too
Wow - thanks guys

@Sober - Yes, I will PM cybermat
@Katze - thanks for the info
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Old 12-17-13, 01:46 PM   #4305
gap
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Default Balloon update

@ Trevally

sorry for the delay. I have carried several tests with IRAI .37 enabled. My conclusions below:
  • No matter their height setting in ME2, land units (types 400-408) are always placed in game with the origin of their meshes on ground.

  • Aicraft's AI simply ignores land units and other air units (types 300-308); i.e. it doesn't try avoiding collision with them, and doesn't engage hostile units of the said types.

  • 'Environmental' air units (type 306) are not reported by our watchcrew, and they don't show up in the TAI map, but they can still attack hostile sea or submarine units.

  • Provided that their sim and zon files are set opportunely, type 306 units are also fully collisionable, receiving and causing damage on impact with other collisionable objects.

  • For damage detection to work properly, each unit requires a unit_* controller in its sim file, appropriate to its own UnitType. Talking about air unit types, the correct controller is unit_Airplane. A wrong or missing unit controller will result in immediate crash on collision detection.

  • Air units with an unit_Airplane controller will crash on soil if their speed is set to 0 in ME2

Summing up: perhaps changing balloon's type to one of the land Id's could be a good idea in future, but it would require the editing of its meshes (this is not a big dela anyway) and giving up the possibility of setting various heights for it.

In any case, for the moment being I would stick to the current settings (i.e. British air roster, unit type 306) and, following your suggestion, I would place the balloon in a new campaign layer, for ease of future editing.

What do you think?
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