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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1516 |
Watch
![]() Join Date: Jul 2013
Posts: 19
Downloads: 64
Uploads: 0
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I'm new to SH5 and I was wondering. Does this mod replace the Dynamic Environment SH5 v 2.9 mod?
I basically copied a list I saw in one of the mods for beginners but I'm not happy with the visibility at night. I know for some realism that night time in the middle of the ocean is dark. But this is ridiculous, my crew spots other ships but I can't even see them even at around 1500m. (clear weather) Maybe someone can help me setup a stable and updated simple mod list and we could post it on the forum? Thanx in advance and good hunting. |
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#1517 | |
Count Dracula
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http://www.subsim.com/radioroom/showthread.php?t=203711 and here http://www.subsim.com/radioroom/showthread.php?t=190656
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#1518 |
Watch
![]() Join Date: Jul 2013
Posts: 19
Downloads: 64
Uploads: 0
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Yep that's where I took a "balanced" mod list from.
Just figured the discussion about real environment vs dyn enviro. was outdated. I also read in the change-log on another thread that they took away brighter-nights. I think its something like that, that I was hoping to get in real environment mod. I'll post a screeny of my night view when I get a chance. |
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#1519 |
Count Dracula
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change the language from the bottom of the forum left side the second one the first it's for forum skin and secon for language
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#1520 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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There is not such a discussion: for most features DynEnv is a direct descendant of Real Environment
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![]() http://www.subsim.com/radioroom/show...79&postcount=1 |
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#1521 |
Watch
![]() Join Date: Jul 2013
Posts: 19
Downloads: 64
Uploads: 0
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#1522 | |
Watch
![]() Join Date: Jul 2013
Posts: 19
Downloads: 64
Uploads: 0
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#1523 |
Bilge Rat
![]() Join Date: Sep 2012
Posts: 1
Downloads: 19
Uploads: 0
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I must say that I think this mod most accurately models the froth of white caps out of all the environmental mods I have used. Thanks for this mod.
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#1524 |
Stowaway
Posts: n/a
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I'm liking this mod a lot, but I have one question - is it a known bug that weather resets every time you reload a savegame? For example, I can reload the same savegame ten times and each time the weather will be different (fog, no fog, rainy, stormy etc.) That's the only annoying thing that I found about this mod.
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#1525 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1526 |
Stowaway
Posts: n/a
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What a shame. Reloading a game with perfect weather after a CTD only to see heavy fog all around you sucks so much, LOL.
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#1527 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1528 |
Ace of the deep .
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If you use the moon light mod then you pray for medium fog at night especially sneaking on the surface into harbors etc . Sobers medium fog has a sight distance of about 10 kilometres during the day .
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#1529 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1530 |
Swabbie
![]() Join Date: May 2014
Posts: 6
Downloads: 18
Uploads: 0
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Guys i have a problem, the first second of game the mod work fine!
But after 2-3 second all the textures desappears and return vanilla-shi--- LOL HELP ME THIS IS SO ANNOYING |
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