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Old 10-18-13, 03:45 PM   #586
vdr1981
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Ahhh my happiness, tell me Gap, is there a person who knows better this game then you?
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Many of them: TDW, Trevally, Rongel, Sober, Targor, Volodya... and several others. The list is quite long, and mentioning all of them would make a long post. Enough to say that anyone of them has his sector of expertise, and a big part of what I know, I know from them.
I didn't mean to offend anyone...It was just my euphoria...
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Old 10-18-13, 03:57 PM   #587
volodya61
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..Small of topic, is it possible to use "spoilers" at subsim?
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Do you mean a tag for making parts of text hidden? Never seed such a thing in subsim forums.
It's old forum's engine that we have here - vBulletin® Version 3.8.4..
As I know, the newer engine versions, since v4, have spoiler option..
Here we can use only 'code' tags so far..
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Old 10-18-13, 04:10 PM   #588
gap
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I didn't mean to offend anyone...It was just my euphoria...
I think no one felt offended.

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It's old forum's engine that we have here - vBulletin® Version 3.8.4..
As I know, the newer engine versions, since v4, have spoiler option..
Here we can use only 'code' tags so far..
I am perfect ignorant on this topic. A revamp of the forum section would be well and good, but I think it would also cost a not so good amount of money
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Old 10-18-13, 09:33 PM   #589
Mikemike47
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Do you mean a tag for making parts of text hidden? Never seed such a thing in subsim forums.
What does seed mean? I can not draw a meaning from the context given.
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Old 10-19-13, 06:20 AM   #590
gap
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What does seed mean? I can not draw a meaning from the context given.
ops, sorry: mistyped for "seen"
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Old 10-20-13, 12:44 PM   #591
LMD
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Hold on...I think I'm onto something...

I could bet in 5 bucks you have this patch enabled, right?
Hi, vdr1981!

Can you please confirm that we should disable this option in Patcher?
As far as I know it should be enabled together with Collateral Damage.
If so should we then disable both options and use only your mod? Did I get it right?
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Old 10-20-13, 01:17 PM   #592
vdr1981
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Hi, vdr1981!

Can you please confirm that we should disable this option in Patcher?
As far as I know it should be enabled together with Collateral Damage.
If so should we then disable both options and use only your mod? Did I get it right?
No, patches are OK, just use Rongel bullet spark test add-on, you can find it in Sobers mega mod list...
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Old 10-20-13, 01:18 PM   #593
LMD
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No, patches are OK, just use Rongel bullet spark test add-on, you can find it in Sobers mega mod list...
Many thanks
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Old 10-24-13, 06:05 PM   #594
THE_MASK
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This mod really changes the way I play the game in a realistic tension filled way .
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Old 10-24-13, 08:52 PM   #595
lodebeard
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This mod really changes the way I play the game in a realistic tension filled way .
Amen. It's a great mod
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Old 10-25-13, 04:04 AM   #596
gap
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@ Vecko

Just to be sure: when you added new zone controllers to some equipments, you made sure to remove old controllers from the zon files you used as template, or you remapped the Id's of any "recycled" controller. Didn't you?

I am sorry for asking, but with this discussion about random ctd's still going on, and with RSD being mentioned at times as a possible source of crashes, I want to clear any possible doubt away from your brilliant mod
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Old 10-25-13, 04:11 AM   #597
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@ Vecko

Just to be sure: when you added new zone controllers to some equipments, you made sure to remove old controllers from the zon files you used as template, or you remapped the Id's of any "recycled" controller. Didn't you?

I am sorry for asking, but with this discussion about random ctd's still going on, and with RSD being mentioned at times as a possible source of crashes, I want to clear any possible doubt away from your brilliant mod
In NO investigation was RSD every found to be the issue. It was assumed to be the issue because it was the newest addition to a list. All my CTD's happen with or without RSD. The Silentotto CTD thing just went away .. and was the closest to being able to blame CTD's on RSD.

Given the fact it's not possible to replicate these CTD's where RSD would be the culprit, it cant be that.
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Old 10-25-13, 04:31 AM   #598
vdr1981
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Originally Posted by gap View Post
@ Vecko

Just to be sure: when you added new zone controllers to some equipments, you made sure to remove old controllers from the zon files you used as template, or you remapped the Id's of any "recycled" controller. Didn't you?

I am sorry for asking, but with this discussion about random ctd's still going on, and with RSD being mentioned at times as a possible source of crashes, I want to clear any possible doubt away from your brilliant mod
If I understood problematic correctly , controllers ID is randomly generated when new controller is added via goblin editor, right? So I only did just that...I never used some controller as "template" (i don't think that's even possible), or copy-paste, or something.

In short, I added new controllers to existing .zon files with goblin, when I added new .zon file, I took some other zon file, copy/rename and remove all existing zon controllers(s3d)/save and then I add new controllers with goblin...

Because newly generated ID is very large number, how big are chances that it can be matched with some existing ID, it's almost like braking Enigma code, although, Enigma was eventually broken, but through different processes...

Maybe I misunderstood you completely regarding this issue? Can you do some checks in s3d?
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Old 10-25-13, 05:01 AM   #599
gap
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In NO investigation was RSD every found to be the issue...
I am glad about it, but when I said that RSD is being mentioned, I didn't mean that it was during your "stubborn ctd hunt"

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If I understood problematic correctly , controllers ID is randomly generated when new controller is added via goblin editor, right?
Good question: they should, but I have really no idea about it.

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So I only did just that...I never used some controller as "template" (i don't think that's even possible), or copy-paste, or something.

In short, I added new controllers to existing .zon files with goblin, when I added new .zon file, I took some other zon file, copy/rename and remove all existing zon controllers(s3d)/save and then I add new controllers with goblin...
Okay, you have already answered my question. The method you have followed is unexceptionable

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Because newly generated ID is very large number...
18,446,744,073,709,552,000 to be exact

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...how big are chances that it can be matched with some existing ID...
practically null. But s-h-i-t happens and, with a muuuuuch mooooore significant frequency, the human error is always around the corner.
This is why I asked
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Old 10-25-13, 06:34 AM   #600
plj
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I am glad about it, but when I said that RSD is being mentioned, I didn't mean that it was during your "stubborn ctd hunt"
I'm not either. None of the CTD's that have been reported since version 4 or up (dunno about previous cba to look) where connectable to RSD as none of them where reliably reproduceable while modlists where identical. This rules out RSD.

Please correct me if I'm wrong on this ?

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unexceptionable
I love that word .. at first I thought your messing up English .. so googled it .. and learned a new word


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18,446,744,073,709,552,000 to be exact
Is there a chance that in certain scenarios a number gets initialized that does not fit into the type it has to fit ? An integer for instance only fits 2,147,483,647 ... this could corrupt values and cause devide by 0's if not handled correctly ..
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