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Old 10-11-13, 01:52 PM   #16
volodya61
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Quote:
Originally Posted by gap View Post
Yesterday I started working on a batch file that will process menu.txt automatically, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual
Forgot to say.. do you think it really needed? there are a few menu.txt in a different languages.. even TDW didn't do it with the patcher's entries

EDIT: maybe a better way is to add these rows to the first post of its future thread and to the readme file
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Old 10-11-13, 03:12 PM   #17
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Quote:
Originally Posted by volodya61 View Post
Forgot to say.. do you think it really needed? there are a few menu.txt in a different languages.. even TDW didn't do it with the patcher's entries

EDIT: maybe a better way is to add these rows to the first post of its future thread and to the readme file
There are two UI mods, each with its own menu.txt in several languages. To make things worse, menu.txt changes every time a new version of those mods is released, so including that file in Reworked U-boat Guns is obviously excluded.

My ideawas too create a batch file able to:

- read an external txt file with the new menu entries;
- check menu.txt for entries having the same sorting number;
- if entries with the same number are found, display a warning message and exit the process;
- if no entries with the same number are found, append the new entries to menu.txt in their correct position;
- move the edited menu.txt in the correct path of the mod.

All the user woud need to do, would be:

- translating the new entries txt file in his own language (optional);
- copying the menu.txt of his used UI mod into the same folder as the batch file and the new menu entries text file;
- double click on the batch to run it;
- enable the mod normally.

What do you think? I agree with you that this is not the most impotant feature: we could leave the user to copy/paste the new entries manually, but my method is safer and so much more cool! It would also be a good excercise for me
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Old 10-11-13, 03:59 PM   #18
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I don't doubt that for you it's a good exercise.. but if you remember, the users are not as advanced as we would like to .. as I recall, even run a standalone app to create a recognition manual in the MaGui or run an other standalone app - GenericPatcher, was a huge problem for users..
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Old 10-11-13, 04:11 PM   #19
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Okay guys this thread is getting a bit off base.

First off -- I'm a C# developer doing some nasty server based stuff so editing a little PY file was nothing for me.

I cleaned off the install of SH5, reinstalled the patches I wanted, and now I'm off.

I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts. Yeah. Heading out of Keil now.
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Old 10-11-13, 04:25 PM   #20
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Quote:
Originally Posted by Mikemike47 View Post
Too bad it is not an *.ini file, instead of a **.txt file
[REL] JTxE - Textenabler to merge lines in ini-Files

Unless Jimimadrid can make program magic for **.txt files!
Sorry, I didn't notice your post before, Mike.

Nice little tool by the way. I Didn't know about it. Thank you for pointing me to it

Quote:
Originally Posted by volodya61 View Post
I don't doubt that for you it's a good exercise.. but if you remember, the users are not as advanced as we would like to .. as I recall, even run a standalone app to create a recognition manual in the MaGui or run an other standalone app - GenericPatcher, was a huge problem for users..
Do you think it would be easier for them copying/pasting the lines manually? I wanted to make the process more simple for the average user

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Originally Posted by InvisibleDeath View Post
Okay guys this thread is getting a bit off base.
Yes, obviously it is but, unless you mind it, I don't see the problem: tomorrow or the day after tomorrow it will be lost anyway in a million of similar posts, and no one will notice the slight OT

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Originally Posted by InvisibleDeath View Post
I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts. Yeah. Heading out of Keil now.
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Old 10-12-13, 12:17 PM   #21
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Quote:
Originally Posted by Mikemike47 View Post
Too bad it is not an *.ini file, instead of a **.txt file
[REL] JTxE - Textenabler to merge lines in ini-Files

Unless Jimimadrid can make program magic for **.txt files!
Quote:
Originally Posted by gap View Post
Sorry, I didn't notice your post before, Mike.
Nice little tool by the way. I Didn't know about it. Thank you for pointing me to it.
No problem. What the heck!! Jimimadrid was recently active, 9-23, so I sent him a PM just now to see if he can help out.

Update: I used it quite a bit in SH4, I just checked my SH4 ini_mods folder with its' file contents. Not only does it merge entries for menu_1024_768.ini, but also merges entries for names.cfg, JPGunBoat01.cfg and dials.cfg

Why not have the ability to merge another kind of text file then, such menu.txt?

Last edited by Mikemike47; 10-12-13 at 12:33 PM.
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Old 10-12-13, 01:21 PM   #22
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Well if anyone notices this in this thread:

I have NewUI working with icons showing. But when I use the measure tool and one or two others the tool cursor is high and left of the actual position!! I tried numerous equipment fix patches but none have fixed it yet. What file fixes this? Back when I couldn't see anything and installed the order by sober it id not do this.
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Old 10-12-13, 01:23 PM   #23
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Quote:
Originally Posted by gap View Post
Yes, obviously it is but, unless you mind it, I don't see the problem: tomorrow or the day after tomorrow it will be lost anyway in a million of similar posts, and no one will notice the slight OT
No minding at all. Glad to see something I ask lead to such a discussion.
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Old 10-12-13, 06:17 PM   #24
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Quote:
Originally Posted by InvisibleDeath View Post
Well if anyone notices this in this thread:

I have NewUI working with icons showing. But when I use the measure tool and one or two others the tool cursor is high and left of the actual position!! I tried numerous equipment fix patches but none have fixed it yet. What file fixes this? Back when I couldn't see anything and installed the order by sober it id not do this.
So the symptoms are definitely different now than in post #19?
Code:
I have my icons and they are not going away.  (before I couldn't get  them even with mouse over!!!)  Not only that but I now have Automation  Scripts.
Give us a mod list for the section of New UIs related mods. A picture may help with horizontal and vertical positioning.
Not sure if you are having a problem with the main mod , or New UIs 7 X X RadCapTools_0_2_alpha or New UIs 7 X X jimimadrids_map_tools. If optional mods then maybe not installed properly (multiple folders?). Have you rechecked your entries in the TheDarkWraithUserOptions.py?
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Old 10-12-13, 06:23 PM   #25
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@gap and volodya61
Check your PM.
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File Type: jpg menu JTxE disable.JPG (45.4 KB, 7 views)
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Old 10-13-13, 06:26 PM   #26
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Quote:
Originally Posted by Mikemike47 View Post
So the symptoms are definitely different now than in post #19?
Code:
I have my icons and they are not going away.  (before I couldn't get  them even with mouse over!!!)  Not only that but I now have Automation  Scripts.
Give us a mod list for the section of New UIs related mods. A picture may help with horizontal and vertical positioning.
Not sure if you are having a problem with the main mod , or New UIs 7 X X RadCapTools_0_2_alpha or New UIs 7 X X jimimadrids_map_tools. If optional mods then maybe not installed properly (multiple folders?). Have you rechecked your entries in the TheDarkWraithUserOptions.py?
here are my installs:

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Old 10-13-13, 07:00 PM   #27
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Your GUI mods need to be higher on the list. I would put them in right after the last DynEnv. The Trevally scripts also need to come after the GUI as does Open Horizons. If you put the two NewUI mods between Dynamic Environment (sobers tweaks) and the equipment upgrades that should fix it.
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Old 10-13-13, 09:30 PM   #28
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Quote:
Originally Posted by InvisibleDeath View Post
here are my installs:
You should start a new campaign after repositioning mods. Follow the order in the [inf] sober mega mod thread found in the SH5 Mods workshop. [inf] sober mega mod thread is a sticky near the top of page.

Then follow the attached picture. #2 is not needed, it looks like a duplicate of #1. Delete equip upgrade fixes by sober patch v2 mod. Is UI boat v 4.14 some kind of patch for a different interface other than New UIs for TDC? If so, get rid of it. UI boat is overwritting settings possibly for New UIs for TDC?

In SH5 Mods, Sjizzle has a modlist page, so does Fifi (My mod compilation - he calls it.).
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