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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
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![]() EDIT: maybe a better way is to add these rows to the first post of its future thread and to the readme file ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#17 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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My ideawas too create a batch file able to: - read an external txt file with the new menu entries; - check menu.txt for entries having the same sorting number; - if entries with the same number are found, display a warning message and exit the process; - if no entries with the same number are found, append the new entries to menu.txt in their correct position; - move the edited menu.txt in the correct path of the mod. All the user woud need to do, would be: - translating the new entries txt file in his own language (optional); - copying the menu.txt of his used UI mod into the same folder as the batch file and the new menu entries text file; - double click on the batch to run it; - enable the mod normally. What do you think? I agree with you that this is not the most impotant feature: we could leave the user to copy/paste the new entries manually, but my method is safer and so much more cool! It would also be a good excercise for me ![]() |
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#18 |
Ocean Warrior
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I don't doubt that for you it's a good exercise.. but if you remember, the users are not as advanced as we would like to
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#19 |
Loader
![]() Join Date: Sep 2013
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Okay guys this thread is getting a bit off base.
First off -- I'm a C# developer doing some nasty server based stuff so editing a little PY file was nothing for me. I cleaned off the install of SH5, reinstalled the patches I wanted, and now I'm off. I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts. Yeah. Heading out of Keil now.
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#20 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Nice little tool by the way. I Didn't know about it. Thank you for pointing me to it ![]() Quote:
![]() ![]() Yes, obviously it is but, unless you mind it, I don't see the problem: tomorrow or the day after tomorrow it will be lost anyway in a million of similar posts, and no one will notice the slight OT ![]() Quote:
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#21 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
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Update: I used it quite a bit in SH4, I just checked my SH4 ini_mods folder with its' file contents. Not only does it merge entries for menu_1024_768.ini, but also merges entries for names.cfg, JPGunBoat01.cfg and dials.cfg ![]() Why not have the ability to merge another kind of text file then, such menu.txt?
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JSGME help links and common error solutions Last edited by Mikemike47; 10-12-13 at 12:33 PM. |
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#22 |
Loader
![]() Join Date: Sep 2013
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Well if anyone notices this in this thread:
I have NewUI working with icons showing. But when I use the measure tool and one or two others the tool cursor is high and left of the actual position!! I tried numerous equipment fix patches but none have fixed it yet. What file fixes this? Back when I couldn't see anything and installed the order by sober it id not do this.
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#23 | |
Loader
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#24 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
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Code:
I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts. Not sure if you are having a problem with the main mod , or New UIs 7 X X RadCapTools_0_2_alpha or New UIs 7 X X jimimadrids_map_tools. If optional mods then maybe not installed properly (multiple folders?). Have you rechecked your entries in the TheDarkWraithUserOptions.py?
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JSGME help links and common error solutions |
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#25 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
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@gap and volodya61
Check your PM.
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JSGME help links and common error solutions |
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#26 | |
Loader
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________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
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#27 |
Machinist's Mate
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Your GUI mods need to be higher on the list. I would put them in right after the last DynEnv. The Trevally scripts also need to come after the GUI as does Open Horizons. If you put the two NewUI mods between Dynamic Environment (sobers tweaks) and the equipment upgrades that should fix it.
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#28 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
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You should start a new campaign after repositioning mods. Follow the order in the [inf] sober mega mod thread found in the SH5 Mods workshop. [inf] sober mega mod thread is a sticky near the top of page.
Then follow the attached picture. #2 is not needed, it looks like a duplicate of #1. Delete equip upgrade fixes by sober patch v2 mod. Is UI boat v 4.14 some kind of patch for a different interface other than New UIs for TDC? If so, get rid of it. UI boat is overwritting settings possibly for New UIs for TDC? In SH5 Mods, Sjizzle has a modlist page, so does Fifi (My mod compilation - he calls it.).
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JSGME help links and common error solutions Last edited by Mikemike47; 10-13-13 at 10:05 PM. |
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