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Old 10-10-13, 10:23 PM   #1
InvisibleDeath
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need help with sobers' mega mods

Okay -- so I pulled down the mega mods, went to his forum page, and installed everything I didn't have to download into the engine.

Now the interior looks fantastic. Night time is way too dark I can barely see my fracking hand in front of my eyes leastwise a ship out there. But worst of all I have NO FRACKING WAY TO ORDER MY CREW TO SLOW OR STOP THE FRACKING SHIP. Help please.
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Old 10-11-13, 04:47 AM   #2
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Originally Posted by InvisibleDeath View Post
Okay -- so I pulled down the mega mods, went to his forum page, and installed everything I didn't have to download into the engine.

Now the interior looks fantastic. Night time is way too dark I can barely see my fracking hand in front of my eyes leastwise a ship out there. But worst of all I have NO FRACKING WAY TO ORDER MY CREW TO SLOW OR STOP THE FRACKING SHIP. Help please.
If you are using NewGUI's 7.5, the GUI defaults to hidden icons until they are moused over, then they appear. You can change this through changing the Python scripts within the gui folder, the instructions are here: http://www.subsim.com/radioroom/show...89&postcount=5

You can also change the HUD style if you wish from the same options script.

As for the dark nights, if you are using the complete list from Sober, all you should need to do is remove the "DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters" from your active mods in JSGME.
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Old 10-11-13, 07:35 AM   #3
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..or replace with DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
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Old 10-11-13, 08:31 AM   #4
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..or replace with DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
...or if you like the green-grey sea color featured in most of the Baltic Sea, part of the North Sea and elsewhere around the world, just enable DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
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Old 10-11-13, 09:03 AM   #5
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If you are using NewGUI's 7.5, the GUI defaults to hidden icons until they are moused over, then they appear. You can change this through changing the Python scripts within the gui folder, the instructions are here: http://www.subsim.com/radioroom/show...89&postcount=5

You can also change the HUD style if you wish from the same options script.
This is a wrong way to do it.. there is an app within NewUIs - OptionsFileEditorViewer.. you should change options in the UI only using this app.. you can find link for 'How to' thread at the bottom of the post #1 of NewUIs thread..
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Old 10-11-13, 10:29 AM   #6
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This is a wrong way to do it.. there is an app within NewUIs - OptionsFileEditorViewer.. you should change options in the UI only using this app.. you can find link for 'How to' thread at the bottom of the post #1 of NewUIs thread..


Not exactly wrong for soemeone who knows what he is doing, but surely not suggested for a newcomer.
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Old 10-11-13, 11:16 AM   #7
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Not exactly wrong for soemeone who knows what he is doing, but surely not suggested for a newcomer.
I'm not a newcomer but I always did it using OptionsEditor.. why? it's simpler and easier.. and I'm sure I can't mess the options file this way..
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Old 10-11-13, 11:18 AM   #8
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This is a wrong way to do it.. there is an app within NewUIs - OptionsFileEditorViewer.. you should change options in the UI only using this app.. you can find link for 'How to' thread at the bottom of the post #1 of NewUIs thread..
Code doesn't scare me!

I'm actually glad you said that, I had no idea he made an app. That makes changing options much easier.
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Old 10-11-13, 11:37 AM   #9
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Code doesn't scare me!

I'm actually glad you said that, I had no idea he made an app. That makes changing options much easier.
If the work with the code was so simple, we'd still be using DOS
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Old 10-11-13, 12:05 PM   #10
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I'm not a newcomer but I always did it using OptionsEditor.. why? it's simpler and easier.. and I'm sure I can't mess the options file this way..
Editing the py file manually was the only way to change New UI's options until when TDW introduced his option viewer/editor. The mistake was around the corner though, and most errors resulted in CTD's or the UI getting corrupted. I don't remember the firts New UI's version which had the editor included in its package, but when it was released you probably weren't a subsim member yet.
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Old 10-11-13, 12:10 PM   #11
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..I don't remember the firts New UI's version which had the editor included in its package..
v6.8.0
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Old 10-11-13, 12:10 PM   #12
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If the work with the code was so simple, we'd still be using DOS
I do

Yesterday I started working on a batch file that will process menu.txt automatically, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual
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Old 10-11-13, 12:12 PM   #13
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v6.8.0
LOL, I thought it was an even older version...
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Old 10-11-13, 12:14 PM   #14
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I do

Yesterday I started working on a batch file that will process menu.txt, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual
I didn't work in DOS a lot.. when I saw a PC at the first time it was IBM486 with Win3 on-board.. 1995..
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Old 10-11-13, 01:37 PM   #15
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I do

Yesterday I started working on a batch file that will process menu.txt automatically, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual
Too bad it is not an *.ini file, instead of a **.txt file
[REL] JTxE - Textenabler to merge lines in ini-Files

Unless Jimimadrid can make program magic for **.txt files!

Update: It works for menu.txt files. I just had to open up on **ini files in SH4 when I had more time.

Last edited by Mikemike47; 10-12-13 at 06:08 PM. Reason: Testing done for line merging.
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