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Old 10-11-13, 10:57 AM   #1
vdr1981
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Very much white, blasting white...CTD white...
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File Type: jpg SH5Img@2013-10-11_17.22.25.jpg (78.6 KB, 52 views)
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Old 10-11-13, 11:13 AM   #2
gap
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Quote:
Originally Posted by vdr1981 View Post
Very much white, blasting white...CTD white...


...and not red ones? I might have confuse them then
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Old 10-11-13, 11:42 AM   #3
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Quote:
Originally Posted by gap View Post


...and not red ones?
NO!
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Old 10-11-13, 11:46 AM   #4
volodya61
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All I can say I already said - http://www.subsim.com/radioroom/show...postcount=1090
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Old 10-11-13, 11:50 AM   #5
Oleander
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The only time I've seen white flares with that mod was when I surfaced to hit an unarmed convoy one night. All the ships sent one up as they spotted me.
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Old 10-11-13, 11:56 AM   #6
vdr1981
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Quote:
Originally Posted by Oleander View Post
The only time I've seen white flares with that mod was when I surfaced to hit an unarmed convoy one night. All the ships sent one up as they spotted me.
Exactly , that is the problem, although, they are visible during day light also...
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Old 10-11-13, 11:50 AM   #7
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Originally Posted by vdr1981 View Post
NO!


Quote:
Originally Posted by volodya61 View Post
Yep, try Volodya's suggestion V13
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Old 10-11-13, 11:51 AM   #8
vdr1981
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Quote:
Originally Posted by volodya61 View Post
OK then... Here's entry from IRAI patch1, can you see something strange then?

Code:
# Edited by TheDarkWraith for IRAI_0_0_40
# Edited on 2/11/2013 @ 1700

# Copyright notice:
# The code changes made to this file are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole,
# or in part, without the express written permission of TheDarkWraith. The code changes made to this file may not be used in any commercial
# application of any form without the express written permission of TheDarkWraith.


###################################################################################################
#
#	Ship weapons:
#

strategy ShipFire(Ship)
 {
	precond
	{
		Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0)
	}
	strategies
	{
		DC,
		Cannons,
		CannonsAtSubmerged
		#CheckStarshellEnable,
		#ShipFireStarShells,
		#ShipFireStarShellsDistance
	}
}

strategy DC(Ship)
{
	precond
	{
		Ship:ContactIs(SUBMARINE) or (Ship:ContactIs(UNITUNKNOWN) and Ship:GetContactDepth() <= -4.0)		#SUBISSUBMERGEDDEPTH
	}
	strategies
	{
		DCRacks,
		HHogs,
		DCThrower
	}
}

strategy DCRacks(Ship)
{
	precond
	{
		Ship:CanFireDCRacks() and Ship:GetContactDepth() <= -4.0 and Ship:GetCurrentSpeed() >= 2		#SUBISSUBMERGEDDEPTH
	}
	action
	{
		Ship:FireDCRacks();
	}
}

strategy HHogs(Ship)
{
	precond
	{
		Ship:CanFireHHogs()
	}
	action
	{
		Ship:FireHHogs();
	}
}

strategy DCThrower(Ship)
{
	precond
	{
		Ship:CanFireDCThrowers()
	}
	action
	{
		Ship:FireDCThrowers();
	}
}

strategy Cannons(Ship)
{
	precond
	{
		Ship:CanFireCannons()
	}
	action
	{
		Ship:FireCannons();
	}
}

strategy CannonsAtSubmerged(Ship)
{
	precond
	{
		(Ship:ContactPresenceIs(PRESENCE_LOOKOUT, 0) or Ship:ContactPresenceIs(PRESENCE_SONAR, 0)) and (Ship:ContactIs(SUBMARINE) or Ship:ContactIs(UNITUNKNOWN)) and Ship:GetContactDepth() <= 0.0 and Ship:GetContactDepth() >= -20.0 and Ship:GetContactRelDist() <= 8000
	}
	action
	{
		Ship:FireCannons();
	}
}




#strategy CheckStarshellEnable(Ship)
#{
#	precond
#	{
#		(Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or Ship:ContactPresenceIs(PRESENCE_LOOSING, 0)) and Ship:GetContactRelDist() <= 10000
#	}
#	action
#	{
#		Ship:EnableStarshells();
#	}
#}



#
#strategy ShipFireStarShells(Ship)
#{
#	precond
#	{
#		Ship:CanFireStarShells() and Ship:GetContactRelDist() <= 10000
#	}
#	action
#	{
#		Ship:FireStarShells();
#	}
#}
#
#strategy ShipFireStarShellsDistance(Ship)
#{
#	precond
#	{
#		Ship:GetContactRelDist() <= 10000
#	}
#	action
#	{
#		Ship:FireStarShells();
#		#Ship:ShipWaitAction(10)
#		Ship:TimeEventHappen(5);
#	}
#}
Maybe i have wrong version or something?
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Old 10-11-13, 11:57 AM   #9
volodya61
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Quote:
Originally Posted by gap View Post
Yep, try Volodya's suggestion V13


Quote:
Originally Posted by vdr1981 View Post
OK then... Here's entry from IRAI patch1, can you see something strange then?
If my IRAI 0.37 (its files) isn't damaged I'll send it to you later..
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 10-11-13, 12:01 PM   #10
vdr1981
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Quote:
Originally Posted by volodya61 View Post




If my IRAI 0.37 (its files) isn't damaged I'll send it to you later..
Very well, tnx Volodya!
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