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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have watched the fourth video as well and, as usual, I have got a few comments:
- warship contacts: if you have a destroyer within your visual range (as in the final minutes of your third episode) she for sure got you in the range of her hydrophone or, later during the war, of her sonar. This doesn't necessarily means that she has already detected you: don't panic, but be on the alert! There is nonetheless something that you should be aware of: sometimes a warship or an auxiliary ship, enemy or friendly, can become "sticky". She starts following you without taking any other initiative. Sometimes she will keep a constant distance from you, other times she will try ramming you if you let her closing. In no case she will use her armaments on you. This is a known game bug. Usually saving and reloading solves the problem. A few save/reload cycles in the worst cases. - contacts on map: those are not cheats but contact reports by B.d.U, and they are very useful when you have not a strict area assigned for patrol. If you look at the Captain's log, you will find there the B.d.U. messages associated with each contact marked on map. IIRC, there should be a way to pass them on to the regular radio message engine, for us not to miss them. You can get information on speed and heading of the contacts from their log entry, or directly on map, moving the mouse cursor over them. There is a New UI's option (accesible through TDW's option viewer/editor) for having speeds reported as slow, medium, and fast, and headings as N, SE, WNW, etc. instead of precise speeds and headings; this is making the feature much more realistic. There is also a second option which lets you set the maximum range from your position that contacts must have for being reported by BdU. You can use that option for filtering contact reports, or you can set it to 0, if you don't want to see them anymore. ![]() - hydrophone sweeping: I think you have missed a faint sound contact at a bearing of about 30 deg on your starboard side. You can hear it shortly at ca. 24:04, and again at 24:49 of your 4th episode. When manning the hydrophone manually, you should sweep it more slowly. Also, it usually takes a few sweeps to the AI hydrophone operator (depending on his skill level), for him to pick any contact. Don't rush on your hydrophone, it is your main attack/defence weapon ![]() ![]() |
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