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Old 10-04-13, 11:32 AM   #1
BigWalleye
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Better yet, you can activate voice command and tell your Weps what to put into the TVR. That's how R/L Kaleuns did it. I doubt you will find a first-person account of a real U-boat commander turning the knobs on the TVR. Voice command in SH5 is well-integrated, easy to use, and reliable. Data entry is accurate and you don't have to jump the mouse from periscope control to the TVR knobs. Or take your eyes off the scope view. You can keep tracking that escort while Weps sets up the TVR.
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Old 10-04-13, 12:03 PM   #2
Trevally.
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Originally Posted by BigWalleye View Post
Better yet, you can activate voice command and tell your Weps what to put into the TVR. That's how R/L Kaleuns did it. I doubt you will find a first-person account of a real U-boat commander turning the knobs on the TVR. Voice command in SH5 is well-integrated, easy to use, and reliable. Data entry is accurate and you don't have to jump the mouse from periscope control to the TVR knobs. Or take your eyes off the scope view. You can keep tracking that escort while Weps sets up the TVR.
I'm sure we can assume that as we turn those knobs - it is a representation of the chain of command and at the end point - the knob is turned
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Old 10-04-13, 01:18 PM   #3
Shaefer
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Originally Posted by BigWalleye View Post
Better yet, you can activate voice command and tell your Weps what to put into the TVR. That's how R/L Kaleuns did it. I doubt you will find a first-person account of a real U-boat commander turning the knobs on the TVR. Voice command in SH5 is well-integrated, easy to use, and reliable. Data entry is accurate and you don't have to jump the mouse from periscope control to the TVR knobs. Or take your eyes off the scope view. You can keep tracking that escort while Weps sets up the TVR.
Is this another mod? I`ve seen Stoianm use it.
Seems like allot of fun, though. Maybe I use that for season two
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Old 10-04-13, 01:40 PM   #4
Trevally.
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Just watched part 4 - very good

For your patrol - I would head to Scapa and attempt that mission. Time is short for that one and you have lots of time for the coastal water mission. You do not need to select it to complete it.

If you do go - my vote would be to enter from the east as U-47 did (plus you get to see the nice block ships)

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Old 10-04-13, 04:20 PM   #5
sparrs
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Just watched part 4 - very good

For your patrol - I would head to Scapa and attempt that mission. Time is short for that one and you have lots of time for the coastal water mission. You do not need to select it to complete it.

If you do go - my vote would be to enter from the east as U-47 did (plus you get to see the nice block ships)

Hey Trevally,
I just started this up again after a good time away (taken me so far about a week to sort out mods and get it working up to scratch), and am just onto coastal waters, must be late Sept at the moment just off Edinburgh. Whats the time scale for Scapa?
Thanks.
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Old 10-04-13, 04:22 PM   #6
SnipersHunter
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Yes the scapa flow attack would be great. I think the best entrance is on the east site too.
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Old 10-04-13, 04:40 PM   #7
Trevally.
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Originally Posted by sparrs View Post
Hey Trevally,
I just started this up again after a good time away (taken me so far about a week to sort out mods and get it working up to scratch), and am just onto coastal waters, must be late Sept at the moment just off Edinburgh. Whats the time scale for Scapa?
Thanks.
see here for dates
http://www.subsim.com/radioroom/show...97&postcount=2
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Old 10-04-13, 04:57 PM   #8
sparrs
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Does the Scapa fleet stay up till 1st Dec? IIRC, in SH3 it moved around a bit. Long time since I played that though. And...is it as tough avoiding the DDs at the entrance as SH3?

Thank you.
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