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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I was under the impression that when I enable a mod using JSGME, it backups the files it is about to change to the JSGME MOD folder of the mod you are about to enable, and copies the new files over to the game's base install dir ? If that's the case, which it seems to be from testing, would enabling the patches before installing the NewUI mod not give issues with post-patch altered .act files ? |
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#2 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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Meh .. I'm being stupid ...
I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for. I went on the assumption that needing them means changing them .. which seems to be in error :p |
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#5 | |
Count Dracula
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#6 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Thanks Sjizzle .. now it makes sense to me :p I have this issue where I need to understand something if I am to accept it :p
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#7 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 | |
Count Dracula
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now i didnt sleep more then 35h i realy need a bed now ...
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