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Old 09-18-13, 10:39 AM   #1
plj
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Originally Posted by Sjizzle View Post

u can enable the patches befor or after u have enabled the mod list
Is this still the case with the NewUI altered .act files in the game's base install dir ?

I was under the impression that when I enable a mod using JSGME, it backups the files it is about to change to the JSGME MOD folder of the mod you are about to enable, and copies the new files over to the game's base install dir ?

If that's the case, which it seems to be from testing, would enabling the patches before installing the NewUI mod not give issues with post-patch altered .act files ?
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Old 09-23-13, 01:10 AM   #2
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Is this still the case with the NewUI altered .act files in the game's base install dir ?

I was under the impression that when I enable a mod using JSGME, it backups the files it is about to change to the JSGME MOD folder of the mod you are about to enable, and copies the new files over to the game's base install dir ?

If that's the case, which it seems to be from testing, would enabling the patches before installing the NewUI mod not give issues with post-patch altered .act files ?
Anybody willing to take a stab at answering this one ? It seems that with the .act files that are changed, and the overlap with some mods also changing the same .act files, order becomes relevant here ? Am I mistaken ?
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Old 09-23-13, 03:38 AM   #3
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Originally Posted by plj View Post
Anybody willing to take a stab at answering this one ? It seems that with the .act files that are changed, and the overlap with some mods also changing the same .act files, order becomes relevant here ? Am I mistaken ?
To the best of my knowledge, neither NewUI nor any other mod do alter act files
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Old 09-23-13, 05:06 AM   #4
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Meh .. I'm being stupid ...


I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p

I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for.

I went on the assumption that needing them means changing them .. which seems to be in error :p
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Old 09-23-13, 06:16 AM   #5
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Originally Posted by plj View Post
Meh .. I'm being stupid ...


I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p

I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for.

I went on the assumption that needing them means changing them .. which seems to be in error :p
this 2 .dll's from game folder must not be overwrite by the patcher.... that's why i say do not enable the patcher with JGSME.... the patcher it's a stand alone application .... somewhere TDW mentioned that i can't find it where but when i will find it than i will show u ...
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Old 09-23-13, 06:18 AM   #6
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Thanks Sjizzle .. now it makes sense to me :p I have this issue where I need to understand something if I am to accept it :p
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Old 09-23-13, 06:27 AM   #7
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Quote:
Originally Posted by plj View Post
Meh .. I'm being stupid ...


I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p

I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for.

I went on the assumption that needing them means changing them .. which seems to be in error :p
Quote:
Originally Posted by Sjizzle View Post
this 2 .dll's from game folder must not be overwrite by the patcher.... that's why i say do not enable the patcher with JGSME.... the patcher it's a stand alone application .... somewhere TDW mentioned that i can't find it where but when i will find it than i will show u ...
Sjizzle, you are misunderstanding the method suggested by Trevally and correctly used by plj. He didn't say he enabled the patcher with JSGME. Ig I got him right, he only made a copy of the files affected by TDW's patches, patched them, and enabled them using JSGME as if they were a normal mod. Since no other mod affects the same files, file conflicts or mod order are not an issue. To my understanding, following the above steps hasn't any side effect and it is the best way to keep stock files clean, in case TDW changes patcher version or something goes wrong during the patching process.
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Old 09-23-13, 06:45 AM   #8
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Sjizzle, you are misunderstanding the method suggested by Trevally and correctly used by plj. He didn't say he enabled the patcher with JSGME. Ig I got him right, he only made a copy of the files affected by TDW's patches, patched them, and enabled them using JSGME as if they were a normal mod. Since no other mod affects the same files, file conflicts or mod order are not an issue. To my understanding, following the above steps hasn't any side effect and it is the best way to keep stock files clean, in case TDW changes patcher version or something goes wrong during the patching process.
sorry for my mistakes...my eyes are like 2 big Bulbs
now i didnt sleep more then 35h i realy need a bed now ...
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