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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Count Dracula
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#2 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Thanks Sjizzle .. now it makes sense to me :p I have this issue where I need to understand something if I am to accept it :p
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#3 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 | |
Count Dracula
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now i didnt sleep more then 35h i realy need a bed now ...
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 | ||||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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The TDW****.dll files do not come from the TDW patcher but from TDW's New UIs for TDC. |
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#7 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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At this point my generic patcher folder contains the current state of my gamefiles, including the .exe and any and all files acted on or needed by the generic patcher. I now use the patcher, and enable/change whatever I want and close the patcher. Now I use JSGME to install the 'mod'. Whenever I want to add or remove a mod, I first disable the 'patcher mod', which should bring my game folder back to pre-patch state, and then I disable/update the rest of my mods. The goal is to keep it relatively easy to plug stuf in or change things, without going full FUBAR all the time and needing to keep a copy of a clean SH5 install to revert to every time I screw up :p |
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#8 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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