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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Count Dracula
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TDW SH5Patcher (doesnt work with the steam version of the game)
Need to have 1.20 game version to use TDW GenericPatcher Befor use the patcher make a backup of sh5.exe SHCollisions.act SHSim.act SHSound.act SH_NClient.dll SimData.dll CameraManager.act IMPORTANT ################################################## ###################################### TDW GenericPatcher it's a stand alone aplication do not enabled it with JGSME u can enable the patches befor or after u have enabled the mod list. No need to restart career to activate e new version of patcher Activate the patcher when u are in bunker. When a new patcher it's released or u have a old one DISABLE ALL PATCHES WITH THE OLD ONE THEN ENABLE IT WITH NEW PATCHER ################################################## ###################################### Recommendation For Beginer ################################################## ###################################### If u have the latest version of TDW's Genericpatcher do not enable patches from Advanced User. If u don't have the lates version of TDW's GenericPatcher then do not enable the fallowing patches: - Disable Orbit Listener checks in main game loops - Disable Orbit Listener account sharing check - Render Patch ( from render patch u can enable the fallowing patches 1, 2, 3, 10, 11, 13,14 ) ################################################## ###################################### Some Stable Mod List Sober Mod List: http://www.subsim.com/radioroom/showthread.php?t=192374 vdr1981's Mega mod Wolves of Steel: http://www.subsim.com/radioroom/showthread.php?t=210703 Fifi's Mod List: http://www.subsim.com/radioroom/showthread.php?t=203711 http://www.subsim.com/radioroom/showthread.php?t=201004 1 download the lates TDW GenericPatcher from here 2 Creat a folder where u want and name it how u wish where u will extract the TDW GenericPatcher ![]() now 2 x click on GenericPatcher and select the language ![]() ![]() the click on the File botton and open ![]() selct the path fo SH5 exe ![]() ![]() ![]() ![]() Set the path to SHsim.act ![]() ![]() Set The path to SHSound.act ![]() Set the Path to SH_NClient.act ![]() ![]() and now u will see this screen ![]() ![]() now click on the + and u will see that none patch it's enabled this patches i have enabled ![]() ![]() ![]() ![]() ![]() to enable the patches u can do it manualy or restor a snapshot click file and then restore Snapshot to restore a snapshot u need somebody snapshot file the .gps file
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Last edited by Sjizzle; 11-05-15 at 05:54 AM. |
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#2 |
Admiral
![]() Join Date: Mar 2007
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Thank you very much
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#3 |
Navy Seal
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Good thing Sjizzle
![]() You could add little precision: no need to restart career, or wait for bunker to activate new patcher version...you can do it anytime.
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#4 |
Ocean Warrior
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But the better way is to do it in the bunker.. because who knows???
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#5 |
Navy Seal
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#6 |
Samurai Navy
![]() Join Date: Mar 2010
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As safe measures for the new comers you might want to mention backing up those 5 files before patching them. I know its mentioned in other places but the question still gets asked.
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#7 |
Mate
![]() Join Date: Mar 2010
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I have the exact same issue as Mehring1917 Even with the latest Patcher. Fresh install Updated to 1.2 Fallowed the instructions from this thread so i don't know what i did wrong.
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#8 |
Count Dracula
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u have the steam version of the game ? or u try to patch with running uplay ?
when u patch the sh5 stop uplay ....
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#9 |
Mate
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I don't have steam version and i checked in my applications that are running all that stuff is closed no U play no SH5 Same scenario as Mehring1917. i followed what peopel replied to help him... SO far it's pretty much the exact same scenario... and i think i got the latest version of the patcher from this site.
UPDATE.Well I Ended up Renstallign the game and now it works. No errors... O-o Last edited by Dermeister; 09-22-13 at 09:52 AM. |
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#10 | |
Count Dracula
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#11 |
Mate
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#12 | |
Captain
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I was under the impression that when I enable a mod using JSGME, it backups the files it is about to change to the JSGME MOD folder of the mod you are about to enable, and copies the new files over to the game's base install dir ? If that's the case, which it seems to be from testing, would enabling the patches before installing the NewUI mod not give issues with post-patch altered .act files ? |
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#13 | |
Captain
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#14 | |
Navy Seal
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#15 |
Captain
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Meh .. I'm being stupid ...
I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for. I went on the assumption that needing them means changing them .. which seems to be in error :p |
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