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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have an Nvidia GTX 570.
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#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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It is not really easy to get accurate shadows with SH5
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#4 |
Navy Seal
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I have an Nvidia 580, and get better shadow than your picture...
I think your outline shadow issue is coming from your card ![]() I get pretty clean shadow, not perfect, but slightly pixellized on edges. Yours are pretty weird indeed... Did you changed something via inspector or something?
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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My GPU is running on factory default settings bar the drivers.
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#6 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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In this thread you can find a bit more info about SH5 dynamic shadows related info/issues/behaviour
http://www.subsim.com/radioroom/showthread.php?t=205278 Hopeless ![]() ![]() |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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If the above statement was true, we should look for a way to reduce this shading, because as it is now it results an odd blurring effect ![]() |
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#8 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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SH5 has three Cascade Shadows Maps (CSM), I think the code of the SH5 for the CSM has an error and instead of casting shadows with better resolution closer to the player, the SH5 borked code for the shadows develop better resolution for shadows far away from the player and worst resolution for shadows closer to the player
![]() Last edited by tonschk; 12-10-13 at 09:03 AM. |
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#9 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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V13, you are reinstalling the game, don't you? ![]() |
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#11 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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![]() Quote:
EDIT: I would like to add before I re install, does sinking a ship in for example, coastal waters, keep it sunk on other missions? like in the next mission Happy times? Or does sinking a ship actually remove it at all? Last edited by V13dweller; 10-13-13 at 11:42 PM. |
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#12 | |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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![]() Quote:
Speaking of shadows, I was having the same issue off and on. Sometimes the near shadows were good other times they were bad. This game has all the symptoms of being rushed. From what I know about other games the source code seems to be very inefficient when it comes to draw calls and rendering. I have anti-aliasing all the way up and I'm still getting artifacts on near objects. |
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#13 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I can tweak the SH5 dynamic shadows settings to show accurate shadows closer to the player, the problem is that then ALL the far away shadows completely disappear/vanish
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by tonschk; 10-15-13 at 05:23 AM. |
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