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#1 |
Navy Seal
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Messageboy101, in your list order, you should have FX Update before NewUIs...just my 2 cents
![]() On side note, i've tried your Dyn Env file, and have to say external foam texture is improved. But i find there is too much white foam (compact without bubbles) at standart speed...like we can see on your second screen shot. It's all plain white layer. At low speed, it's perfect though, so i don't know if it's your file related, rather than game speed giving that much foam ![]() Meaning a thin long cigar like an U Boot can't make that large compact foam running only 10 knots ... maybe full speed at least ![]() Don't know if you understand what i'm trying to say ![]() Navigating for RL with a motor boat, and also watching others bigger running 10 knot doesn't make that much foam on size anyway...
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#2 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
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thanks for looking at my modsoup
and its good that you noticed the to white foam problem, im working on it greets liam |
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#3 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
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in about 6-7 weeks i will release a lite version of BSF_Full which is not fully compatible with Dynamic Env 2.9 since it will contain the enviromental zone files. and i will also release a second lite version wich is compatible with Dynamic Env 2.9
![]() And the reason for 6-7 weeks is my holiday and where i go there is no internet or wifi ![]() i also will start modding SHIII ![]() Greets liam See you guys in a week or 7 ![]() |
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#4 |
Count Dracula
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enjoy your holiday
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
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thanks, i will work on it
greets liam |
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#7 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
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just started out modding a fresh install of SHIII, im still going to work on the SHV sea foam
greets |
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#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#9 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
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Which Dyn_Env mods wont work when i use BSF_Full??
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#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you for confirming it
![]() Any optional mod of the 'DynEnv v2.9 - 5.* Ambient Settings' series. With Messageboy's permission, we could create a B.S.F. compatibility patch for each of them, and link the patches together with BSF_Full in DynEnv's download page. But how many players use this mod by the way? How does it look coupled with Dynamic Environment? Updating all the envcolors settings is a real pita, and I have to be sure that people will use the two mods together, before I take on the hassle of merging their settings one by one. ![]() |
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#11 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
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Working on a new version
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#12 | |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
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BSF_Dyn env compatible only has the wave changing files Greets |
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#13 |
Admiral
![]() Join Date: Mar 2007
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Thanks for doing another update Messageboy101.
And it's good to see another Dropbox user here on SubSim. ![]()
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