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Old 07-01-13, 09:06 PM   #1
Fifi
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Messageboy101, in your list order, you should have FX Update before NewUIs...just my 2 cents

On side note, i've tried your Dyn Env file, and have to say external foam texture is improved. But i find there is too much white foam (compact without bubbles) at standart speed...like we can see on your second screen shot. It's all plain white layer.
At low speed, it's perfect though, so i don't know if it's your file related, rather than game speed giving that much foam

Meaning a thin long cigar like an U Boot can't make that large compact foam running only 10 knots ... maybe full speed at least
Don't know if you understand what i'm trying to say
Navigating for RL with a motor boat, and also watching others bigger running 10 knot doesn't make that much foam on size anyway...
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Old 07-02-13, 02:31 AM   #2
messageboy101
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thanks for looking at my modsoup

and its good that you noticed the to white foam problem, im working on it

greets liam
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Old 07-05-13, 03:15 PM   #3
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in about 6-7 weeks i will release a lite version of BSF_Full which is not fully compatible with Dynamic Env 2.9 since it will contain the enviromental zone files. and i will also release a second lite version wich is compatible with Dynamic Env 2.9

And the reason for 6-7 weeks is my holiday and where i go there is no internet or wifi

i also will start modding SHIII

Greets liam

See you guys in a week or 7
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Old 07-05-13, 03:18 PM   #4
Sjizzle
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enjoy your holiday
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Old 07-05-13, 03:23 PM   #5
gap
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Quote:
Originally Posted by messageboy101 View Post
in about 6-7 weeks i will release a lite version of BSF_Full which is not fully compatible with Dynamic Env 2.9 since it will contain the enviromental zone files.
Why don't you release just one version of the mod, using DynEnv's enviromental zone files as base of your work? I have alway said that DynEnv's files are free to use to anyone wanting to improve them
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Old 07-06-13, 02:29 AM   #6
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thanks, i will work on it

greets liam
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Old 08-19-13, 06:26 AM   #7
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SHO new project

just started out modding a fresh install of SHIII, im still going to work on the SHV sea foam

greets
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Old 08-19-13, 12:00 PM   #8
gap
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Quote:
Originally Posted by messageboy101 View Post
just started out modding a fresh install of SHIII, im still going to work on the SHV sea foam

greets
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Old 10-04-13, 08:54 AM   #9
SnipersHunter
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Which Dyn_Env mods wont work when i use BSF_Full??
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Old 10-04-13, 09:10 AM   #10
gap
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Quote:
Originally Posted by messageboy101 View Post
Yes its the base mod
Thank you for confirming it

Quote:
Originally Posted by SnipersHunter View Post
Which Dyn_Env mods wont work when i use BSF_Full??
Any optional mod of the 'DynEnv v2.9 - 5.* Ambient Settings' series. With Messageboy's permission, we could create a B.S.F. compatibility patch for each of them, and link the patches together with BSF_Full in DynEnv's download page.

But how many players use this mod by the way? How does it look coupled with Dynamic Environment? Updating all the envcolors settings is a real pita, and I have to be sure that people will use the two mods together, before I take on the hassle of merging their settings one by one.
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Old 02-09-14, 11:15 AM   #11
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Working on a new version
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Old 02-09-14, 11:17 AM   #12
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Which Dyn_Env mods wont work when i use BSF_Full
BSF_Full has is own enviromental files which will overwrite the ones from dyn env mod, and BSF_Full also has its own enviromental colors which also overwrite the dyn env files to.

BSF_Dyn env compatible only has the wave changing files

Greets
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Old 02-09-14, 03:49 PM   #13
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Working on a new version
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Old 02-09-14, 11:38 PM   #14
GT182
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Thanks for doing another update Messageboy101.

And it's good to see another Dropbox user here on SubSim.
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