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Old 05-26-13, 01:59 PM   #1591
Red October1984
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Originally Posted by Hottentot View Post
Count me in. I have been missing Cold War stuff since Flashpoint. (Though I'm so spoiled by the rangefinder that I probably can't hit anything without it anymore unless I can get an SVD somewhere.)
Gonna have to learn to use Mildots and do it all by hand.

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I can't hang around for long tonight, but there should be some intel markers for you in the next main target in case you're playing.
Is this open world map persistent? Stuff you leave on the side of the road in X town will stay there and such?
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Old 05-26-13, 02:00 PM   #1592
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Is this open world map persistent? Stuff you leave on the side of the road in X town will stay there and such?
Pretty much.
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Old 05-26-13, 02:01 PM   #1593
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I guess I was the one guilty of wearing a uniform similar to the one of the enemy
Hottentott said told me in the beginnig, though I din't spend any attention to it untill after the attack on the second village someone pointed it out to me - and Dowly's bullet certainly helped to realize it

To me, one of the disadvantages of TS in comparison to the in game talk, is that there is no indicator in the game who is talking - or I haven't found the setting of it. As someone playing with you the second time I still have to learn which voice belongs to whom. It was especially helpful, when someone talks about enemy contact and I realize they are in a chopper some kilometers away.

Regarding the situational awareness, it helped a lot to me occasionally looking on the map markers, where the team members are, especially when finding someone who had been shot down and is laying somewhere in the grass.

Like Schroeder said, some coordinator is certainly needed, especially when working with a tank. For example during the attack on the second village, I planned to stay on the left flank, keeping the hill to the left in my eyes - it would certainly be better to announce it to the team and to the tanks, something like "Taking the left flank, about 70 meters ahead of the tank."

Oh and doesn't Teamspeak make use of the different communication channels? I thought when for example using the the vehicle channel on TS, the message would only go to the passengers, not to everyone.

About fighting in West Germany in '85: yessss! - didn't have the chance back then


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Perhaps I'll just skip ARMA for a while then, I suck at infantry and it appears I suck at tank too.
Nonsense! First of all I certainly suck much, much more in this game and second I found your reports when approaching the village quite helpfull - though I couldn't make out many targets with my blind eyes .
They were very accurate, as you announced the distance and the exact bearing, not only someething like "there's infantry near the trees" - it's not easy to figure out what someone means by this when you're surrounded by woods.
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Old 05-26-13, 02:10 PM   #1594
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Nonsense! First of all I certainly suck much, much more in this game and second I found your reports when approaching the village quite helpfull - though I couldn't make out many targets with my blind eyes .
They were very accurate, as you announced the distance and the exact bearing, not only someething like "there's infantry near the trees" - it's not easy to figure out what someone means by this when you're surrounded by woods.
If I could play, I would be the worst of all of you in dismounted combat. I'm not bad in a vehicle though.

Then again...I'm limited in ArmA 1.
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Old 05-26-13, 02:31 PM   #1595
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The next question is, are people alright with using Cold War era weapons, for example, iron sight weapons as opposed to weapons with scopes.
Yup.
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Old 05-26-13, 02:32 PM   #1596
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Yup.
Yup too.
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Old 05-26-13, 06:40 PM   #1597
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If we tighten the fire discipline a bit to avoid engaging outside our range, I suppose I can deal with iron sights.

(been trying to stick with the reflex sight on the M14 for a bit, which basically made me useless. )
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Old 05-26-13, 07:11 PM   #1598
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Firstly some shots from yesterday (well, day before yesterday now) before it all went down the pan.


Task Force brings an RPG to a gun fight


Standing around after the completion of the mission



Hmmmm


Task Force takes off, we all expect an explosion


One doesn't happen, so I make one with Task Forces MLRS



Bringing back the second lift chopper with Arclight


And now today...errr...yesterday...damn timezones!


The convoy lines up while Dowly and I take to the skies in the Hind



The WMD


The Green Screen of Death!


Taking off in the useless chopper, a screenshot to show my view whereas to Dowly I was getting a haircut from the rotors.


Arclight, Hunter and Raptor on mission



Dowlys ISP is shot down by a BMP



And to add insult to injury, Dowly forgot to bring the marshmallows...
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Old 05-26-13, 07:29 PM   #1599
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Arclight, Hunter and Raptor on mission
Judging by careful analysis, I'd say that's Schroeder there rather than me.
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Old 05-26-13, 08:03 PM   #1600
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Either way I managed to successfully not shoot you...will have to try harder next time.


Anyway, here's a quick listing of some of the vehicles in P85. I forgot to put the British units in but for some reason best known to themselves they don't seem to have included any Brit armour, but there is a BAOR pack on ARMAholic which includes Chieftains and Challie 1s if we want to put them in.











And some quick screenshots from me playing around with it (and ACE) installed:


Especially for Schroeder



Soviet T-72s roll towards the infantry position, overrunning it scant moments later.


The Abrams tanks fight well, taking several T-72s out before the return fire knocks them out.
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Old 05-27-13, 12:14 AM   #1601
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Gonna have to learn to use Mildots and do it all by hand.
That would be great advice is mildots didn't expect you to know what the range to the target at least approximately is in the first place. When my current effective engagement range with the LRR can easily be up to 1200 meters, such estimation becomes a wee bit difficult. SVD, on the other hand, as an in-build optical range finder.

So in short: no.

Edit: Don't. Post. Straight. After. Coming. Home. With. A. Dog. In. Order. Not. To. Mix. Definitions. And. Make. Yourself. Look. Like. (More. Of.) An. Idiot. Hottentot. Though I still prefer the SVD's method.
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Old 05-27-13, 01:15 AM   #1602
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^ I believe the smallest grid square on the map is 100 meters, so that's a good way
to get approximate range to target.

///

Obie and I on top the "Traktor Hill".



The highly sophisticated KA-52 turned out to be too much for Oberon.

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Old 05-27-13, 01:49 AM   #1603
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^ I believe the smallest grid square on the map is 100 meters, so that's a good way
to get approximate range to target.
True, but playing with the map is a hassle. SVD can measure the distance ín seconds by simply putting the target in the PSO's own optical range finder. Mildots can do pretty much the same, but you still need to do the equation yourself, which takes a few more (possibly vital) seconds. Both are, of course, highly dependent on the target standing up, so in the case of targets getting prone or behind hills, the map could help.

In any case, I'd estimate I can make accurate shots up to 700 or 800 meters with both the M24 and the SVD. That's also about the effective range of at least the former. I ran some tests. Shot a guy in the face from 800 meters: there was that huge red puff indicating I hit, after which he was for a moment like "huh?", then went prone and started shooting at me.

I also did a little scouting trip on my own again after seeing you already took the town I marked you last time. Here is the preliminary intel from the next target.



It's armor-heavy and most of that stuff is moving around (like the T-72 you see to the North of its marked location), so the markers are not exact but point out the general positions. The infantry consists of Spetsnatz and a bunch of lightly armed villagers. In order to fit in more information, I abbreviated "infantry patrol" as "IP" and put after it their numbers and heading. So for example "IP, 4, S" means it's an infantry patrol of four men heading South.

I'm fairly sure I can lase the tower from the location I marked on the hill. I can also continue acting as a forward observer from there, but shooting anything myself might prove fatal. While the view is good, the ranges are not ideal and I'm afraid the AI would locate me quickly, unless it gets distracted by the rest of you attacking. I could also try taking out the Tunguska in order to clear the skies for the jets, but that would also end up in yours truly getting spotted and being forced to run. So I'd suggest one of us acts as a hit & run AT, whereas another one lases the tower before the attack.
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Old 05-27-13, 01:51 AM   #1604
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Quote:
Originally Posted by Hottentot View Post
That would be great advice is mildots didn't expect you to know what the range to the target at least approximately is in the first place. When my current effective engagement range with the LRR can easily be up to 1200 meters, such estimation becomes a wee bit difficult. SVD, on the other hand, as an in-build optical range finder.

So in short: no.
If you want to mess with Warsaw Pact weapons...go ahead... I'm just saying there is a way to calculate range to target with Mildots. I don't know if the game modeled it correctly...but it's doable in real life.

There's a website about Mildots and it has a user guide on how to use them. I'm gonna look at it closer tomorrow. Mildot User Guide

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Edit: Don't. Post. Straight. After. Coming. Home. With. A. Dog. In. Order. Not. To. Mix. Definitions. And. Make. Yourself. Look. Like. (More. Of.) An. Idiot. Hottentot. Though I still prefer the SVD's method.
Everybody acts like an idiot sometimes. Hell, I do it all the time. It'll buff out.
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Old 05-27-13, 01:56 AM   #1605
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I don't know if the game modeled it correctly...but it's doable in real life..
It does and its accurate. I just confused the measuring dots with the ballistic dots in haste, hence the edit right after posting. Call me old fashioned, but I'd rather add such edit instead of editing out the mistakes I make.
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