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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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I guess I was the one guilty of wearing a uniform similar to the one of the enemy
![]() Hottentott said told me in the beginnig, though I din't spend any attention to it untill after the attack on the second village someone pointed it out to me - and Dowly's bullet certainly helped to realize it ![]() To me, one of the disadvantages of TS in comparison to the in game talk, is that there is no indicator in the game who is talking - or I haven't found the setting of it. As someone playing with you the second time I still have to learn which voice belongs to whom. It was especially helpful, when someone talks about enemy contact and I realize they are in a chopper some kilometers away. Regarding the situational awareness, it helped a lot to me occasionally looking on the map markers, where the team members are, especially when finding someone who had been shot down and is laying somewhere in the grass. Like Schroeder said, some coordinator is certainly needed, especially when working with a tank. For example during the attack on the second village, I planned to stay on the left flank, keeping the hill to the left in my eyes - it would certainly be better to announce it to the team and to the tanks, something like "Taking the left flank, about 70 meters ahead of the tank." Oh and doesn't Teamspeak make use of the different communication channels? I thought when for example using the the vehicle channel on TS, the message would only go to the passengers, not to everyone. About fighting in West Germany in '85: yessss! ![]() ![]() Quote:
![]() ![]() They were very accurate, as you announced the distance and the exact bearing, not only someething like "there's infantry near the trees" - it's not easy to figure out what someone means by this when you're surrounded by woods. ![]() |
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#2 | |
Airplane Nerd
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![]() Then again...I'm limited in ArmA 1.
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