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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ocean Warrior
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Yep
![]() Let me use the Pics language too ![]() before - ![]() after - ![]() Also, after a lot of diggings I came to not acceptable results ![]() Fx Update explosion water splash effect, range 1.5 km - ![]() ![]() ![]() ![]() Stock explosion water splash effect, range 1.5 km - ![]() ![]() ![]() ![]() I mentioned earlier about the missing 'water column' effect of FX Update, here - ![]() ![]() ![]() ![]() This effect I'm able to see only within range 100-800 meters.. What do you think, guys? PS: Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#32 |
Black Magic
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.
If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy ![]() |
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#33 | ||
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#34 | ||
Ocean Warrior
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![]() I just have tried even such settings - ![]() 'Water column' effect is visible at the ranges not further than 700-800 meters.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#35 |
Black Magic
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#36 | |
Navy Seal
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#37 | ||
Ocean Warrior
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EDIT: I'm not even sure that these values (400, 700 etc.) are in meters.. rather seems like some kind of game's units..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-06-13 at 05:41 PM. |
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#38 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#39 | |
Ocean Warrior
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![]() EDIT: on the other hand - 1 is a stock setting ![]() EDIT2: oops.. I messed up.. I thought you said about opacity scale.. OK.. will try density
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#40 |
Navy Seal
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#41 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#42 | ||
Ocean Warrior
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![]() All values were edited as in the screen below - ![]() Let me show you a few screens and you could see what exactly happened in the game.. perhaps you or TDW or someone else would be able to understand what's wrong and what should be edited.. These are shots at different ranges of explosion (300m/500m/700m/800m/900m) - ![]() ![]() ![]() ![]() ![]() Any thoughts, guys ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#43 | |
Navy Seal
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as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator. It on turn, uses the following ObjectParticles: TDW_FXU_Particula01 TDW_FXU_Particula02 TDW_FXU_Particula03 TDW_FXU_Particula04 Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point? You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m ![]() |
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#44 | ||
Ocean Warrior
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![]() Well, I will keep digging deeper.. to complete victory.. Thank you, my friend ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#45 | ||
Navy Seal
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![]() Hopefully, all the ObjectParticles used by TDW_FXU_Torp_Explosion_Particles.DAT's particle generators are contained in TDW_FXU_Torp_Explosion_Materials.DAT Quote:
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