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Old 05-06-13, 01:36 PM   #31
volodya61
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Quote:
Originally Posted by gap View Post
Are you sure you have edited the right addresses?
Yep .. I'm sure..
Let me use the Pics language too

before -



after -



Also, after a lot of diggings I came to not acceptable results
Fx Update explosion water splash effect, range 1.5 km -

. . .

Stock explosion water splash effect, range 1.5 km -

. . .

I mentioned earlier about the missing 'water column' effect of FX Update, here -

. . .

This effect I'm able to see only within range 100-800 meters..

What do you think, guys?

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Quote:
Originally Posted by gap View Post
I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter)..
You forgot something .. Google is our best friend..
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Old 05-06-13, 02:34 PM   #32
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.

If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

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Old 05-06-13, 02:48 PM   #33
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Originally Posted by TheDarkWraith View Post
I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.
I see

Quote:
Originally Posted by TheDarkWraith View Post
If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

Thanks a lot TDW, because my first steps in hex-editing were terrible for me ..
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Old 05-06-13, 03:47 PM   #34
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Quote:
Originally Posted by TheDarkWraith View Post
If you want the effects to be less reduced at greater ranges try this:
Quote:
Originally Posted by volodya61 View Post
Thanks a lot TDW, because my first steps in hex-editing were terrible for me ..
Still no luck ..
I just have tried even such settings -



'Water column' effect is visible at the ranges not further than 700-800 meters..
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Old 05-06-13, 04:09 PM   #35
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Quote:
Originally Posted by volodya61 View Post
'Water column' effect is visible at the ranges not further than 700-800 meters..
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them
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Old 05-06-13, 04:46 PM   #36
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Quote:
Originally Posted by TheDarkWraith View Post
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them
2000m ...or like stock game splash distance...if my rig can handle it
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Old 05-06-13, 05:19 PM   #37
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Quote:
Originally Posted by TheDarkWraith View Post
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them
TDW, I have tried different settings.. 400 (my edition), 700 (your file) and even 1500 - my last edition, as you can see on the screen in my previous post.. 'water columns' effect is not visible further than 700 meters with any settings which I tried..

Quote:
Originally Posted by Fifi View Post
2000m ...or like stock game splash distance...if my rig can handle it
Stock game range is 400.. my screens with this range for both files (stock and TDW's) you can see earlier in the thread..

EDIT: I'm not even sure that these values (400, 700 etc.) are in meters.. rather seems like some kind of game's units..
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Old 05-06-13, 05:39 PM   #38
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Quote:
Originally Posted by volodya61 View Post
TDW, I have tried different settings.. 400m (my edition), 700m (your file) and even 1500m - my last edition, as you can see on the screen in my previous post.. 'water columns' effect is not visible further than 700 meters with any settings which I tried..



Stock game range is 400 meters.. my screens with this range for both files (stock and TDW's) you can see earlier in the thread..
Volodya, have you tried further increasing the far density scale? Try setting it to 1 or more and see what happens
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Old 05-06-13, 05:43 PM   #39
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Volodya, have you tried further increasing the far density scale? Try setting it to 1 or more and see what happens
No, not yet.. do you think it worth to try? I'll try a little later ..

EDIT: on the other hand - 1 is a stock setting
EDIT2: oops.. I messed up.. I thought you said about opacity scale.. OK.. will try density
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Old 05-06-13, 05:51 PM   #40
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Originally Posted by volodya61 View Post
No, not yet.. do you think it worth to try? I'll try a little later ..
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
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Old 05-06-13, 05:59 PM   #41
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Quote:
Originally Posted by gap View Post
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
As I said in EDITs , I will try.. 0.05 was a stock setting so I wasn't playing around much..
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Old 05-07-13, 09:15 AM   #42
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Quote:
Originally Posted by gap View Post
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
Quote:
Originally Posted by volodya61 View Post
As I said in EDITs , I will try.. 0.05 was a stock setting so I wasn't playing around much..
Still no luck, Gabriele

All values were edited as in the screen below -



Let me show you a few screens and you could see what exactly happened in the game.. perhaps you or TDW or someone else would be able to understand what's wrong and what should be edited..
These are shots at different ranges of explosion (300m/500m/700m/800m/900m) -

/ / / /

Any thoughts, guys
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Old 05-07-13, 11:33 AM   #43
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Quote:
Originally Posted by volodya61 View Post
Still no luck, Gabriele

All values were edited as in the screen below

...

Any thoughts, guys
Yes,

as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator. It on turn, uses the following ObjectParticles:

TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04

Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?

You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m
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Old 05-07-13, 11:44 AM   #44
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Quote:
Originally Posted by gap View Post
Yes,

as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator.
Nope .. I edited all ParticleGenerators in the TDW_FXU_Torp_Explosion_Particles.DAT..

Quote:
Originally Posted by gap View Post
It on turn, uses the following ObjectParticles:

TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04

Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?

You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m
YES .. now I see.. and I see your point clearly..
Well, I will keep digging deeper.. to complete victory..
Thank you, my friend
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Old 05-07-13, 11:55 AM   #45
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Originally Posted by volodya61 View Post
Nope .. I edited all ParticleGenerators in the TDW_FXU_Torp_Explosion_Particles.DAT..


Hopefully, all the ObjectParticles used by TDW_FXU_Torp_Explosion_Particles.DAT's particle generators are contained in TDW_FXU_Torp_Explosion_Materials.DAT

Quote:
Originally Posted by volodya61 View Post
YES .. now I see.. and I see your point clearly..
Well, I will keep digging deeper.. to complete victory..
Thank you, my friend
Fingers crossed
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