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Old 05-06-13, 05:19 PM   #1
volodya61
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Originally Posted by TheDarkWraith View Post
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them
TDW, I have tried different settings.. 400 (my edition), 700 (your file) and even 1500 - my last edition, as you can see on the screen in my previous post.. 'water columns' effect is not visible further than 700 meters with any settings which I tried..

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Originally Posted by Fifi View Post
2000m ...or like stock game splash distance...if my rig can handle it
Stock game range is 400.. my screens with this range for both files (stock and TDW's) you can see earlier in the thread..

EDIT: I'm not even sure that these values (400, 700 etc.) are in meters.. rather seems like some kind of game's units..
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Last edited by volodya61; 05-06-13 at 05:41 PM.
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Old 05-06-13, 05:39 PM   #2
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Originally Posted by volodya61 View Post
TDW, I have tried different settings.. 400m (my edition), 700m (your file) and even 1500m - my last edition, as you can see on the screen in my previous post.. 'water columns' effect is not visible further than 700 meters with any settings which I tried..



Stock game range is 400 meters.. my screens with this range for both files (stock and TDW's) you can see earlier in the thread..
Volodya, have you tried further increasing the far density scale? Try setting it to 1 or more and see what happens
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Old 05-06-13, 05:43 PM   #3
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Volodya, have you tried further increasing the far density scale? Try setting it to 1 or more and see what happens
No, not yet.. do you think it worth to try? I'll try a little later ..

EDIT: on the other hand - 1 is a stock setting
EDIT2: oops.. I messed up.. I thought you said about opacity scale.. OK.. will try density
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Old 05-06-13, 05:51 PM   #4
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Originally Posted by volodya61 View Post
No, not yet.. do you think it worth to try? I'll try a little later ..
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
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Old 05-06-13, 05:59 PM   #5
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close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
As I said in EDITs , I will try.. 0.05 was a stock setting so I wasn't playing around much..
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Old 05-07-13, 09:15 AM   #6
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close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
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Originally Posted by volodya61 View Post
As I said in EDITs , I will try.. 0.05 was a stock setting so I wasn't playing around much..
Still no luck, Gabriele

All values were edited as in the screen below -



Let me show you a few screens and you could see what exactly happened in the game.. perhaps you or TDW or someone else would be able to understand what's wrong and what should be edited..
These are shots at different ranges of explosion (300m/500m/700m/800m/900m) -

/ / / /

Any thoughts, guys
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Old 05-07-13, 11:33 AM   #7
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Still no luck, Gabriele

All values were edited as in the screen below

...

Any thoughts, guys
Yes,

as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator. It on turn, uses the following ObjectParticles:

TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04

Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?

You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m
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