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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9841 |
Ace of the Deep
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Well, so far I have found 2 problems with 7.3.0:
1) I have a missing "advanced" depth scale (for both, up to 100 and the extended version). The bar after switching to "advanced" mode is just grey. Will take a screenie when I launch the game next time (re-downloading the file at the moment - maybe it got corrupted somehow). 2) I don't notice that the shafts are working differently with the separate engine control. I'm also having hard time slowing down to 1kn - when I manually change the speed, it acknowledges it, but than the mark jumps back to about 2-3kn. Again, will take screenshots when back in game. |
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#9842 |
Ocean Warrior
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Hi Targor
![]() 1. Here are two screens with the scales of my game.. everything works as expected - ![]() ![]() Here is my Hud3 texture (some colors were changed), you can try it if you want - http://rghost.ru/45374538 2. Here are few screens with independent engines control - Right shaft - ![]() ![]() Left shaft - ![]() ![]() As you can see the speed is about 0.5 knot and works only one engine at a time.. Try to do it in the next way - all stop → disable one engine → set the speed for the enabled engine..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9843 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() ![]() http://www.mediafire.com/?pwa89v7qvb6bb78 |
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#9844 | |
Black Magic
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#9845 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#9846 |
Ace of the Deep
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Thanks, volodya. I'll check today, I think I might know why I have the problem.
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#9847 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Ok I'm trying to get this configured right on my PC and I apologise if these have been addressed already theres soooo many pages in this thread. Just goes to show how awesomely popular it is
![]() Q: Is there pictures of what the various dials look like? Q: With the menu.txt file, how does this work with the mod enabler tool? Does the mod enabler actually overwrite the menu.txt file or does it parse it and put whatevers different only? The reason I ask is that Im also using: 1. Generic patcher 2. EUF And I added the following lines to the OEM menu.txt in the SH5 dir tree: Code:
; Start TDW Generic Patcher Entries ; Independent engine controls patch 10025=Shafts 10026=Click to enable/disable speed commands for the port shaft 10027=Click to enable/disable speed commands for the starboard shaft ; Contact report wolfpack patch 11000=Dispatching available submarines to your patrol area|Remain undetected and in a favorable position|Send status reports| |Bdu 11001=All available submarines have been dispatched to your patrol area 11002=Submarines in your area have received instructions to join your attack|Stay in front of contact/convoy, remain undetected, and send regular status reports| | |B.d.u 11003=Remain undetected and continue following contact/convoy|Available submarines are heading to your patrol area 11004=Attain favorable position and shadow contact/convoy until reinforcements arrive ; possible messages from Bdu when can not dispatch subs 11010=No boats are within your patrol area|Act as lone boat| |Bdu 11011=No support within range|Be more aggressive| |Bdu 11012=Contact report received|Act on own data| |BdU 11013=Be more aggressive!| |Bdu 11014=Attack contact| |Bdu ; Reports from dispatched subs 11020=Contact keeper continue to send bearing signals|Group act on own data|Take every opportunity to attack 11021=Convoy in sight|Signal bearing sent|Moving to attack port side 11022=I believe to have made contact with the convoy|Sending bearing signals|Act according to own data|Attacking at full speed 11023=Requesting bearing signal from contact keeper 11024=Beacon signals lie in the line of approach according to dead reckoning.|Attacking far side of convoy ; End TDW Generic Patcher Entries ; Start EUF Tooltip 10.5cm gun 6936=10.5 cm Deck Gun 6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red> ; End EUF Tooltip 10.5cm gun Is this mod compatible with the generic patcher and the EUF mod? I will document the answers to help others in the sober mod list thread as these mods are all common to his profile ![]() |
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#9848 |
Ocean Warrior
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Hi TDW
![]() Always wanted to ask but forgot every time, now after a short break returned to the game and remembered ![]() Is it possible to set impact detonators as default in the next version? Maybe via OptionsEditorFileViewer? Because now magnetic detonators are by default and so many torpedoes been lost by premature detonation in the rough seas.. Another question - are there any changes in the OptionsEditorFileViewer in the version 7.3.0? I have made Russian manual for this app and would like to keep it updated.. Thank you
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9849 |
Willing Webfooted Beast
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Just a question, why is the journal for U021? Shouldn't it be U-27 through to U-36?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#9850 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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Hello,
I would like to know how can I control individual engines / shafts ? NewUIs version 7.3.0 installed and SH5.exe patched with individual engine controls (on both files). UI changed with the new addition that controls the two shafts. (I can see the new control on the bottom left hand side). I can chose one individual shaft (left and/or right) but on the external view, the two engines are running! Please help me ![]() Thanks
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Xavier Jehl - Bordeaux ![]() |
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#9851 |
Ocean Warrior
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One more thing
![]() I already gave you the Russian menu.txt files for version 7.2.0, probably you didn't find them now, it was more than half year ago ![]() I just noticed in the new version (v7.3.0) is very outdated Russian menu.txt.. Here are two files (regular and for RealNav) - http://rghost.ru/45422454 These files already edited for compatibility with the wolfpack patch.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9852 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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@TDW Ref from code box section above: Is menu.txt item #s from 11000 to 11024 supposed to be in your present version Multiple UIs Version 7.3.0? These items (11000 to 11024) were added to the bottom of post #1 notes for [TEC] SH5.exe patches to fix bugs and add functionality for version 1.0.74 was released. If menu.txt needs to be added as mentioned, then Maxstrings= has to be increased in the menu.txt file, too. Code:
Required menu.txt entries for versions >= v1.0.74.0: Edit this line in your menu.txt file: MaxStrings=11100 Last edited by Mikemike47; 05-06-13 at 05:04 PM. |
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#9853 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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The following works for ini files, I do not know if .txt files of this size are too big for the textenabler to work: [REL] JTxE - Textenabler to merge lines in ini-Files For other great tools by Jimimadrid, go to post #23 of this link. I have used his tools for SH3 to SH5 files. |
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#9854 |
Ace of the Deep
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so, one problem that popped up today, after using just the newui's .dlls (in the past they got overridden by the exe patcher .dlls): whenever I try to go to nav map - even if it is to get a missions - I get CTD.
Here is log from dbgviewer: http://www.mediafire.com/?8cgeao4j6daie6w |
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#9855 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Depth gauge numbers showed up fine using 7.2 or 7.1 versions. The numbers displays are not there at version 7.3. I can move my mouse to depth gauge and the pointer will display what depth I will be at; I can dive to the depth requested by clicking the mouse within the depth gauge display.
I just started using version 7.3 starting today but downloaded it on 04/15/2013. Using JSGME I unenabled all mods including Multiple UIs so I can migrate settings from version 7.1. Made migration changes. Reenabled mods. Saved useroptions.py. I am using the new patcher, TDW_GenericPatcher_v_1_0_83_0, too. Enabled and seen patch changes, too. The biggest changes are sober's modlist changes from 2 months ago to present. I was using DynEnv v2.1 not 2.9 back then, too. current mod list: Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith sobers game loading tips V5 SH5 DBM Background Video sobers green spinning thing SH5 SMission - D-Day Landings Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX WolfPack Wotan SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds sobers smoke screen V1 SH5 (DynEnv compatible) DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V22 SH5 sobers waves mod V12 27032013 Capthelms Audio+SV Touch Ups Window_Lights_Redone_V1 Torpedo_Door_Sound_Mix Speech fixes and additions (english version) Pascal-sh5-Crew-Uniforms SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior SteelViking's Bunker Fixes V1.0 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date)V8 by sober - One file is newer than hotfix file, diff from sober's modlist EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_21_ByTheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_3_0_jimimadrids_map_tools IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage silentmichal's interior mod 1.2.1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible sobers DC barrels mod V1 SH5 Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2 OHII v2 Western Approaches Mission Fix OHIIv2.1 sovietunionflag+fixes SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0) SH5Lifeboat_Wooden ver. 0.2 Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 OH II Minefield map for TDWs Ui OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro TDW FX Fix for Sobers chimney smoke Trevally TDC Help v2 sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers Depth of Field V6 SH5 sobers bad weather deck gun V5 SH5 Wasserbomben_SoundFix_1.2_E50 Voice, Sounds & Help Last edited by Mikemike47; 04-20-13 at 10:54 PM. |
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dbrn, favorite, new ui |
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