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#3 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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Thanks Armistead.
As I indicated above, I'm already manually adjusting weather parameters to an ongoing save file (as opposed to the initial set of parameters given in the mission files) by setting UseCotrollersWeatherData=True. I'm aware that the rain node is located in scene.dat but none of its variables appear to be a "switch" to turn on/off (true/false) the rain state... unless I'm overlooking something in the node? What tells the sim engine to activate rain from a loaded save file? There must be a trigger for it somewhere...! ![]() cheers, hc ![]()
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