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#271 | ||
Ocean Warrior
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------------------------ a few new tests.. 1. stock C/30, trav/elev tolerance 15, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets test1: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 0, shots to down 170,7,23,248,119,100 test1a: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 5, shots to down 170,178,190,105,217,70 test2: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 0, shots to down 48,80,78,120,89,129 test2a: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 5, shots to down 96,37,305,68,120,90 test3: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 0, shots to down 46,140,165,44,169,46 test3a: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 5, shots to down 280,96,125,220,260,68 were tested also: 5.75-5.79, 5.83-5.85.. results don't deserve attention.. Each test was run six times.. I think this value (5.81) as the most stable might be used as a base value for the new tests and future stand alone mod.. to be continued.. ![]()
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#272 | |
Navy Seal
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Location: CJ8937
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avg. std.dev. test1* 111 91 test1a 155 56 test2 91 30 test2a 119 95 test3 102 63 test3a 175 90 I think you deserve some rest now! ![]() ![]() |
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#273 |
Ocean Warrior
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rest?
![]() Rest in peace to all the pilots of the hundreds downed Hurricanes ![]() new portion stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets test1: trav/elev tolerance 10, wind 0, shots to down 200,196,9,170,32,220 test1a: trav/elev tolerance 10, wind 5, shots to down 55,100,91,155,117,130 test2: trav/elev tolerance 15, wind 0, shots to down 209,123,69,91,100,77 test2a: trav/elev tolerance 15, wind 5, shots to down 140,93,6,8,157,129 test3: trav/elev tolerance 20, wind 0, shots to down 140,196,243,9,91,188 test3a: trav/elev tolerance 20, wind 5, shots to down 157,91,68,178,140,300 test4: trav/elev tolerance 25, wind 0, shots to down 167,120,49,96,76,136 test4a: trav/elev tolerance 25, wind 5, shots to down 135,42,111,43,140,172 I don't see any regularities.. so I suggest leave these values/angles as they are for the future mod.. I mean trav/elev tolerance 15.. I think it's time to test the obj_Turret/Elevation/speed and obj_Turret/Traverse/speed and then move on to testing the deck gun.. and I'll need a new single mission for this..
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#274 | ||||
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![]() If during your tests you used like me Fx Updates, you would have given those poor aviators at least a tiny chance to survive ![]() Quote:
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#275 | |||
Ocean Warrior
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#276 | |
Navy Seal
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yes, sort of, but I think sober limited himself to tweak gun's aiming speeds, leaving tolerance factors unchanged
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![]() By the way: which wave mod is your mod pack based on? |
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#277 | |
Ocean Warrior
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![]() My own.. I mixed it from several mods: your from DE, Sober's several versions, MadMax's etc. If you want I can upload it for you..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#278 |
Navy Seal
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#279 |
Ocean Warrior
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My waves - http://www.mediafire.com/download.php?8k3jc8bwj4csy0c
another thought: the only way we can test the trav/elev tolerance angles at high wind speeds is ask TDW to make some fix the crew did not leave their stations.. what do you think? EDIT: or maybe it already exists.. because with my settings the gunners at stations until the wind speed of 10-12 m/s
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#280 | ||
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Drag, mass, etc. coefficents in U-boat's sim files also have an indirect effect on our crew leaving the deck or not. Moreover, two other parameters in Sim.cfg might affect our sub as well as AI units: Code:
[Mech] Waves amplitude=0.4 ;[0,1] Waves attenuation=0.65 ;>=0 ![]() |
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#281 |
Ocean Warrior
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Okay..
I started a new series of tests: Code:
stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead flank, battlestations activated, close range, fire at all targets test1a: trav/elev tolerance 3, wind 0, shots to down test1b: trav/elev tolerance 3, wind 5, shots to down test1c: trav/elev tolerance 3, wind 10, shots to down test2a: trav/elev tolerance 6, wind 0, shots to down test2b: trav/elev tolerance 6, wind 5, shots to down test2c: trav/elev tolerance 6, wind 10, shots to down test3a: trav/elev tolerance 9, wind 0, shots to down test3b: trav/elev tolerance 9, wind 5, shots to down test3c: trav/elev tolerance 9, wind 10, shots to down test4a: trav/elev tolerance 12, wind 0, shots to down test4b: trav/elev tolerance 12, wind 5, shots to down test4c: trav/elev tolerance 12, wind 10, shots to down test5a: trav/elev tolerance 15, wind 0, shots to down test5b: trav/elev tolerance 15, wind 5, shots to down test5c: trav/elev tolerance 15, wind 10, shots to down test6a: trav/elev tolerance 18, wind 0, shots to down test6b: trav/elev tolerance 18, wind 5, shots to down test6c: trav/elev tolerance 18, wind 10, shots to down test7a: trav/elev tolerance 21, wind 0, shots to down test7b: trav/elev tolerance 21, wind 5, shots to down test7c: trav/elev tolerance 21, wind 10, shots to down test8a: trav/elev tolerance 24, wind 0, shots to down test8b: trav/elev tolerance 24, wind 5, shots to down test8c: trav/elev tolerance 24, wind 10, shots to down test9a: trav/elev tolerance 27, wind 0, shots to down test9b: trav/elev tolerance 27, wind 5, shots to down test9c: trav/elev tolerance 27, wind 10, shots to down test10a: trav/elev tolerance 30, wind 0, shots to down test10b: trav/elev tolerance 30, wind 5, shots to down test10c: trav/elev tolerance 30, wind 10, shots to down There appeared another question: in 3-5 minutes after the mission start the wind speed decreases rapidly.. initial setup was 10 m/s and a few minutes later 6 m/s.. ![]() ![]() What do you think about it?
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#282 | |
Navy Seal
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Good plan
![]() I only hope you won't get burb-out after all of these tests ![]() Quote:
![]() Have you modified the wind change interval in mission settings by any chance? Is the change of wind appreciable on sight? Sometimes weather reports by the NO are mendacious ![]() |
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#283 | |
Ocean Warrior
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me too..
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yes, it's visually noticeable.. sea choppiness visually reduced.. EDIT: maybe worth to make two more missions based on mission #2 with initial wind speed of 5 and 10 m/s ??
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 01-19-13 at 06:19 PM. |
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#284 |
Black Magic
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I was just reading through your thread on this and something sticks out to me. It appears the animation of the gun is impeding it's accuracy. I'm going to test something real quick that I believe will fix the accuracy problem
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#285 |
Navy Seal
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