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Old 01-19-13, 05:24 PM   #1
volodya61
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Okay..
I started a new series of tests:

Code:
stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead flank, battlestations activated, close range, fire at all targets

test1a: trav/elev tolerance 3, wind 0, shots to down 
test1b: trav/elev tolerance 3, wind 5, shots to down 
test1c: trav/elev tolerance 3, wind 10, shots to down 

test2a: trav/elev tolerance 6, wind 0, shots to down 
test2b: trav/elev tolerance 6, wind 5, shots to down 
test2c: trav/elev tolerance 6, wind 10, shots to down 

test3a: trav/elev tolerance 9, wind 0, shots to down 
test3b: trav/elev tolerance 9, wind 5, shots to down 
test3c: trav/elev tolerance 9, wind 10, shots to down 

test4a: trav/elev tolerance 12, wind 0, shots to down 
test4b: trav/elev tolerance 12, wind 5, shots to down 
test4c: trav/elev tolerance 12, wind 10, shots to down 

test5a: trav/elev tolerance 15, wind 0, shots to down 
test5b: trav/elev tolerance 15, wind 5, shots to down 
test5c: trav/elev tolerance 15, wind 10, shots to down 

test6a: trav/elev tolerance 18, wind 0, shots to down 
test6b: trav/elev tolerance 18, wind 5, shots to down 
test6c: trav/elev tolerance 18, wind 10, shots to down 

test7a: trav/elev tolerance 21, wind 0, shots to down 
test7b: trav/elev tolerance 21, wind 5, shots to down 
test7c: trav/elev tolerance 21, wind 10, shots to down 

test8a: trav/elev tolerance 24, wind 0, shots to down 
test8b: trav/elev tolerance 24, wind 5, shots to down 
test8c: trav/elev tolerance 24, wind 10, shots to down 

test9a: trav/elev tolerance 27, wind 0, shots to down 
test9b: trav/elev tolerance 27, wind 5, shots to down 
test9c: trav/elev tolerance 27, wind 10, shots to down 

test10a: trav/elev tolerance 30, wind 0, shots to down 
test10b: trav/elev tolerance 30, wind 5, shots to down 
test10c: trav/elev tolerance 30, wind 10, shots to down
For these tests I'm using two additional mods of my mod-pack - http://www.mediafire.com/download.php?r1y14tb5l1aurr5

There appeared another question: in 3-5 minutes after the mission start the wind speed decreases rapidly.. initial setup was 10 m/s and a few minutes later 6 m/s..

What do you think about it?
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Old 01-19-13, 05:36 PM   #2
gap
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Quote:
Originally Posted by volodya61 View Post
Okay..
I started a new series of tests:
Good plan

I only hope you won't get burb-out after all of these tests

Quote:
Originally Posted by volodya61 View Post
For these tests I'm using two additional mods of my mod-pack - http://www.mediafire.com/download.php?r1y14tb5l1aurr5

There appeared another question: in 3-5 minutes after the mission start the wind speed decreases rapidly.. initial setup was 10 m/s and a few minutes later 6 m/s..

What do you think about it?
That is weird.

Have you modified the wind change interval in mission settings by any chance? Is the change of wind appreciable on sight? Sometimes weather reports by the NO are mendacious
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Old 01-19-13, 06:06 PM   #3
volodya61
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Quote:
Originally Posted by gap View Post
I only hope you won't get burb-out after all of these tests
me too..

Quote:
Originally Posted by gap View Post
Have you modified the wind change interval in mission settings by any chance? Is the change of wind appreciable on sight? Sometimes weather reports by the NO are mendacious
yes, I tried to increase the interval to 96 hours.. no luck..
yes, it's visually noticeable.. sea choppiness visually reduced..

EDIT: maybe worth to make two more missions based on mission #2 with initial wind speed of 5 and 10 m/s ??
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Last edited by volodya61; 01-19-13 at 06:19 PM.
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Old 01-19-13, 06:35 PM   #4
TheDarkWraith
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I was just reading through your thread on this and something sticks out to me. It appears the animation of the gun is impeding it's accuracy. I'm going to test something real quick that I believe will fix the accuracy problem
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Old 01-19-13, 06:36 PM   #5
gap
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Originally Posted by TheDarkWraith View Post
I was just reading through your thread on this and something sticks out to me. It appears the animation of the gun is impeding it's accuracy. I'm going to test something real quick that I believe will fix the accuracy problem
It would be awesome
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Old 01-19-13, 06:40 PM   #6
TheDarkWraith
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Just as I thought

The animations are totally screwing with the accuracy of the AA guns. In order to fix you need to delete the mask_name and set the start_index and end_index to 0 for the Elevation gun_anim box. AA gunner is very accurate then You have to do this to both 20mm AA guns (20mm_C30 and 20mm_C30_2) for the sub.



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Old 01-19-13, 06:48 PM   #7
gap
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Quote:
Originally Posted by TheDarkWraith View Post
Just as I thought

The animations are totally screwing with the accuracy of the AA guns. In order to fix you need to delete the mask_name and set the start_index and end_index to 0 for the Elevation gun_anim box. AA gunner is very accurate then You have to do this to both 20mm AA guns (20mm_C30 and 20mm_C30_2) for the sub.

That simple?

What those mask name settings are supposed to do? Won't deleting them have any side effect?
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Old 01-19-13, 06:44 PM   #8
gap
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Originally Posted by volodya61 View Post
me too..
Be careful with your mental health, Volodya: I don't want to read on the newspapers that a guy in Southern Russia stepped in a supermarked wearing only a German C/30 machinegun under his raincoat

Quote:
Originally Posted by volodya61 View Post
yes, I tried to increase the interval to 96 hours.. no luck..
yes, it's visually noticeable.. sea choppiness visually reduced..
Does it happen from when you enabed your additional mods?

Quote:
Originally Posted by volodya61 View Post
EDIT: maybe worth to make two more missions based on mission #2 with initial wind speed of 5 and 10 m/s ??
You can do it yourself in half a minute. If you don't know how to use ME, just open mission #2 in notepad, and look for this entry:

WindSpeed=0.000000

You can set it to any value between 0 and 15. Better doing it on a fresh copy of the mission, in case the one you are currently using got somehow corrupted
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