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#1 |
Ocean Warrior
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Okay..
I started a new series of tests: Code:
stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead flank, battlestations activated, close range, fire at all targets test1a: trav/elev tolerance 3, wind 0, shots to down test1b: trav/elev tolerance 3, wind 5, shots to down test1c: trav/elev tolerance 3, wind 10, shots to down test2a: trav/elev tolerance 6, wind 0, shots to down test2b: trav/elev tolerance 6, wind 5, shots to down test2c: trav/elev tolerance 6, wind 10, shots to down test3a: trav/elev tolerance 9, wind 0, shots to down test3b: trav/elev tolerance 9, wind 5, shots to down test3c: trav/elev tolerance 9, wind 10, shots to down test4a: trav/elev tolerance 12, wind 0, shots to down test4b: trav/elev tolerance 12, wind 5, shots to down test4c: trav/elev tolerance 12, wind 10, shots to down test5a: trav/elev tolerance 15, wind 0, shots to down test5b: trav/elev tolerance 15, wind 5, shots to down test5c: trav/elev tolerance 15, wind 10, shots to down test6a: trav/elev tolerance 18, wind 0, shots to down test6b: trav/elev tolerance 18, wind 5, shots to down test6c: trav/elev tolerance 18, wind 10, shots to down test7a: trav/elev tolerance 21, wind 0, shots to down test7b: trav/elev tolerance 21, wind 5, shots to down test7c: trav/elev tolerance 21, wind 10, shots to down test8a: trav/elev tolerance 24, wind 0, shots to down test8b: trav/elev tolerance 24, wind 5, shots to down test8c: trav/elev tolerance 24, wind 10, shots to down test9a: trav/elev tolerance 27, wind 0, shots to down test9b: trav/elev tolerance 27, wind 5, shots to down test9c: trav/elev tolerance 27, wind 10, shots to down test10a: trav/elev tolerance 30, wind 0, shots to down test10b: trav/elev tolerance 30, wind 5, shots to down test10c: trav/elev tolerance 30, wind 10, shots to down There appeared another question: in 3-5 minutes after the mission start the wind speed decreases rapidly.. initial setup was 10 m/s and a few minutes later 6 m/s.. ![]() ![]() What do you think about it?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Good plan
![]() I only hope you won't get burb-out after all of these tests ![]() Quote:
![]() Have you modified the wind change interval in mission settings by any chance? Is the change of wind appreciable on sight? Sometimes weather reports by the NO are mendacious ![]() |
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#3 | |
Ocean Warrior
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me too..
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yes, it's visually noticeable.. sea choppiness visually reduced.. EDIT: maybe worth to make two more missions based on mission #2 with initial wind speed of 5 and 10 m/s ??
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 01-19-13 at 06:19 PM. |
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#4 |
Black Magic
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I was just reading through your thread on this and something sticks out to me. It appears the animation of the gun is impeding it's accuracy. I'm going to test something real quick that I believe will fix the accuracy problem
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 |
Black Magic
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Just as I thought
![]() The animations are totally screwing with the accuracy of the AA guns. In order to fix you need to delete the mask_name and set the start_index and end_index to 0 for the Elevation gun_anim box. AA gunner is very accurate then ![]() ![]() |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() What those mask name settings are supposed to do? Won't deleting them have any side effect? ![]() |
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#8 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Be careful with your mental health, Volodya: I don't want to read on the newspapers that a guy in Southern Russia stepped in a supermarked wearing only a German C/30 machinegun under his raincoat
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WindSpeed=0.000000 You can set it to any value between 0 and 15. Better doing it on a fresh copy of the mission, in case the one you are currently using got somehow corrupted ![]() |
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