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#1 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() If during your tests you used like me Fx Updates, you would have given those poor aviators at least a tiny chance to survive ![]() Quote:
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#2 | |||
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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yes, sort of, but I think sober limited himself to tweak gun's aiming speeds, leaving tolerance factors unchanged
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![]() By the way: which wave mod is your mod pack based on? |
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#4 | |
Ocean Warrior
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![]() My own.. I mixed it from several mods: your from DE, Sober's several versions, MadMax's etc. If you want I can upload it for you..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 |
Ocean Warrior
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My waves - http://www.mediafire.com/download.php?8k3jc8bwj4csy0c
another thought: the only way we can test the trav/elev tolerance angles at high wind speeds is ask TDW to make some fix the crew did not leave their stations.. what do you think? EDIT: or maybe it already exists.. because with my settings the gunners at stations until the wind speed of 10-12 m/s
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Drag, mass, etc. coefficents in U-boat's sim files also have an indirect effect on our crew leaving the deck or not. Moreover, two other parameters in Sim.cfg might affect our sub as well as AI units: Code:
[Mech] Waves amplitude=0.4 ;[0,1] Waves attenuation=0.65 ;>=0 ![]() |
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