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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Willing Webfooted Beast
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The spelling of Wilhelm Gustloff was incorrect in some files, and DERiver was unittype=17 in Sea, but unittype=2 in roster. dcb pointed them out to me.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#2 |
Stowaway
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#3 |
Willing Webfooted Beast
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I'm not the person to ask, but if you have a program capable of editing DDS texture files, I think you can change the colour of the ships.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 | |
Stowaway
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#5 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | |
Navy Seal
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Location: CJ8937
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dds support is native of Pain.NET and a few other programs, whereas if you are using Photoshop or GIMP you will need for their appropriate dds plugins: for Photoshop: https://developer.nvidia.com/nvidia-...dobe-photoshop for GIMP: http://code.google.com/p/gimp-dds/#Downloads The most straightforward way of changing colors of stock SH5 ships is by editing their ambient occlusion maps, though understanding how those maps are rendered on top of ships requires a lot of guessing. You can have more than one color pattern for each unit, and for each pattern you can set a start and end date. Have a glance at this quick tutorial by me for some more details on the subject (look especially at the last inset) ![]() |
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#7 |
Stowaway
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#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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