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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
dds support is native of Pain.NET and a few other programs, whereas if you are using Photoshop or GIMP you will need for their appropriate dds plugins: for Photoshop: https://developer.nvidia.com/nvidia-...dobe-photoshop for GIMP: http://code.google.com/p/gimp-dds/#Downloads The most straightforward way of changing colors of stock SH5 ships is by editing their ambient occlusion maps, though understanding how those maps are rendered on top of ships requires a lot of guessing. You can have more than one color pattern for each unit, and for each pattern you can set a start and end date. Have a glance at this quick tutorial by me for some more details on the subject (look especially at the last inset) ![]() |
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#62 |
Stowaway
Posts: n/a
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#63 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#64 |
Stowaway
Posts: n/a
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#65 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#66 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Ya, Microsoft needs all the credit they can get.
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#67 |
Willing Webfooted Beast
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Anybody got any ideas for what ships I could do next?
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#68 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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#69 |
Willing Webfooted Beast
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I'm thinking about adding merchants.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#70 |
Willing Webfooted Beast
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Any ships you guys want to see? I'm thinking about doing merchants, but most other mods seem to have that covered.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#71 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Is it possible with different colored ships and merchants? A bit boring when all are gray. Thanks for this great mod
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#72 |
Bosun
![]() Join Date: Dec 2005
Posts: 62
Downloads: 30
Uploads: 0
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More british DD types or the Iowa class BB?
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#73 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
Posts: 36
Downloads: 126
Uploads: 0
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I don't know if you could convert them into SH5, or just take a look at them for referance, but all the exrta ship mods from SH3-4. I know there are a lot of ship mods for SH3 that would be interesting here. The converted whale ship, Q-ship, and the coastal light ship. So I would just go down the list and see what floats your boat
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#74 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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If this kind of information would be of use, I would be happy to do whatever I can to collect, compile, and scan the relevant parts for you. No worries at all if you're not interested, but I thought it would be worth offering. |
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#75 |
Willing Webfooted Beast
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^^^
That would definitely be worth a look, if not for me, then for other modders.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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