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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() Quote:
In SH5, similarly to its predecessors, it is possible to clone existing units, by giving them multiple definitions. Said for the non-experts, quite obviously cloned units share with their main units the same 3d meshes, but sensors, armaments and occlusion maps (used for camoufflages) can be fully customized. Especially useful for recreating different units/subclasses of the same class, when they featured different equipments ![]() |
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#17 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
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I agree to leverage the work already done
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#18 |
Willing Webfooted Beast
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So are you just making a more detailed ship model to replace the Roma already in SH5? Well, it's looking good so far! Perhaps yo could make it playable for SH4! Dontcha reckon, though, that it sucks that you can't do that in SH5?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#19 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
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I do not want to replace the existing pattern and in the SH4 SH5 already exists
![]() ![]() ![]() Ps: It is known that in this EXPANDED the Italian Ships not there. Is even a shame .. ![]() |
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#20 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
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I emphasize one important thing. As I said in the beginning I started this link to rally all the experts and the creation of graphics featured here on Subsim since I am NOT EXPERT IN GRAPHICS. I hope that there is a strong involvement
![]() ![]() You spread the word and we hope to unite so many people for this project ![]() ![]() |
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#21 |
Willing Webfooted Beast
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I hate to break it to you, but you can't command surface ships in SH5 through mods.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#22 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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Well the thing I'm really sorry
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#23 |
Willing Webfooted Beast
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Don't worry. You should use the new ship model as an AI ship.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#24 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
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However I do not want me to win
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#25 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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In the meantime, I will follow your advice
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#26 |
Willing Webfooted Beast
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Good luck, mate!
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#27 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
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#28 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
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i dont believe it!! the first going to be playble ship for silent hunter 5? now i seen it all
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#29 | |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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#30 |
Stowaway
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Can you give me a link to the base of that image?
I don't want the image but the article. |
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