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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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#2 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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It is part of the Rome Littorio class as the Vittorio Veneto
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Now that is one nice piece of work.
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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I hope that we can start working on a mod that can create this battleship for SH5
![]() ![]() ![]() ![]() These are the sites from which to draw information as well as the previous MOD ![]() http://www.serafimov.com/public/phpBB2_2/phpBB2/viewtopic.php?t http://www.military-meshes.com/forum...oto=nextoldest ![]() ![]() ![]() If ship were to be able to command for SH5 with nice graphics like that would be a great achievement. Of course we must let it do the work to those who understand ![]() |
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#5 |
Stowaway
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Your wanting a PLAYABLE Unit, correct?
I see no reason that following the way it was done for SH3 and 4 would not work. Maybe a few twists and turns that would be needed but I'd think it's do-able given the right person puts his mind to it. |
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#6 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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PLAYABLE Unit, is correct
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#7 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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Any News ! ![]() |
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#8 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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In recent years I had sent several emails to Ubisoft to explain how a game update (SH5) in the version of the surface would have the interest of many players. Remember Destroyer Command? Immagginate the same game played in the manner of SH5, which follow the old path, you can act on historic missions, decide that marine command and if just being on a ship, or in charge of a division. The ships are already in SH5, im should have courage to do it.
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#9 |
Bilge Rat
![]() Join Date: Sep 2016
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Esta muy buena la idea
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#10 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
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i dont believe it!! the first going to be playble ship for silent hunter 5? now i seen it all
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#11 | |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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#12 |
Stowaway
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Can you give me a link to the base of that image?
I don't want the image but the article. |
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#13 |
Watch
![]() Join Date: Jul 2011
Location: Brazil
Posts: 29
Downloads: 198
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Karle94 has created a wonderful playable Vittorio Veneto for SH4
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#14 | |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
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Quote:
![]() http://www.military-meshes.com/forum...oto=nextoldest |
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#15 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
In SH5, similarly to its predecessors, it is possible to clone existing units, by giving them multiple definitions. Said for the non-experts, quite obviously cloned units share with their main units the same 3d meshes, but sensors, armaments and occlusion maps (used for camoufflages) can be fully customized. Especially useful for recreating different units/subclasses of the same class, when they featured different equipments ![]() |
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