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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#39 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Thanks for the responses. I understand your ideas better now. I still think it would be more realistic if you could click a point on the map and your "navigator" plots a set of waypoints to that point. It could include some percentage of error (maybe depending on weather and time submerged.)
I am assuming too that the campaigns include enemy hunter-killer groups that you run into. It would be horrible if your planned routes 'always' put a sub in danger by passing one of those every time. To answer your question about battery use, I have tested on a type VII and found that running submerged at slow speed depleted battery by 50% in 14.5 hours. Recharging that took 22 hours on the surface. Regards Raymond6751
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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