SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-18-12, 09:06 AM   #8
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by fantomlimb View Post
Ok I guess I should have read all the changelogs. OHII v2 no longer focuses on tonnage but on patrols. Thank you for your help guys. I really didnt expect replies this quickly. One more question though, should i be able to pick a new objective at sea or am I wrong in that thinking.
As I explained: OH (in the newer version) is trying to move towards the way patrols were handled in the SH3/SH4 games: go there, try to sink stuff.

Unfortunately, SH5 doesn't really allow that, so, I believe, one of the ways Trev tried going around it was hiding the actual tonnage "requirement", trying at least to make it visually similar; creating the feel of the same type of approach to patrols: go there, try find and think stuff
Targor Avelany is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.