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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Sounds great Michal. This could be a new beginning for SH5 if it works.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 |
Willing Webfooted Beast
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OK, now that silentmichal is on the case, we'll see a playable type II in about 2 weeks!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Cross yer fingers and toes Mat.
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#5 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
2 weeks? Hmm, rather no ![]() ![]() ![]() EDIT You know, engine room has sth around 600 meshes. IT'S AWFUL LOT OF! |
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#6 | |
Ace of the Deep
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#7 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
OK. Yes, you're right - this submarine is avaiable, but not for us - only for AI (computer). And i don't know yet, how to ADD new submarine as playable - now i know, how to "translate" one of submarine - for ex. from VIIA --> to IIA. And UBI (Yes, i hate UBI ![]() ![]() |
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#8 | |
Ace of the Deep
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I just assumed you took the actual hull of the IIA from SH3/SH5, when you could have exported/imported from the GR2 files themselves. |
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#9 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
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