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-   -   a playable type II,Possible? (https://www.subsim.com/radioroom/showthread.php?t=189735)

lesec74 11-18-11 08:42 AM

a playable type II,Possible?
 
hello,

With the progress of modders (thanksfor your job for the community:salute:), is it possible to expect one day a type II playable?
thanks for answers.

Sailor Steve 11-18-11 11:22 AM

One day, probably yes. Unfortunately that day most likely won't be any time this year, or next.

jdkbph 11-18-11 01:24 PM

Just curious Steve... but why do you say that? Not that I think you're wrong... I just don't know what the issues are.

Is it technical? Something that has yet to be decoded? Are we waiting for a tool or something from the devs to make it possible? Is it time and effort?

Thanks

JD

Madox58 11-18-11 04:06 PM

The biggest hindrence is the GR2 file work needed.
There are 2 people able to work them as needed.

1 has to finish his Tool,
the other is involved in Beta Testing for a different Game due out in December.
:D

May the Force be with you!
:03:

Sailor Steve 11-18-11 06:41 PM

Quote:

Originally Posted by jdkbph (Post 1789913)
Just curious Steve... but why do you say that? Not that I think you're wrong... I just don't know what the issues are.

Is it technical? Something that has yet to be decoded? Are we waiting for a tool or something from the devs to make it possible? Is it time and effort?

Privateer talked about the technical side. The problem I see is that making the complete interior, rigging it up with the complete walk-through and adding all the animations is such a job that the original devs only had time to make the Type VIIs. Also, if and when it does come to pass the biggest demand will almost certainly be for the Type IX first.

Don't get me wrong. The lack of the Type II is the main thing keeping me playing SH3 and SH4, and if this should happen sooner I will be extremely happy. Or maybe I'm just a pessimist at heart.

Madox58 11-18-11 06:49 PM

Tomi has a great Type II interior already.
That can be adapted quite easily once a good GR2 Tool is ready.
The animations are a different story.
Although many could be re-used as a stand in type deal at first.
I'd guess sometime next year will see the first Modder added playable Unit.
Since the Type II is mostly in the Game now?
I'd say it has the better chance of being the first.
Unless Ref's Type IX get's a leg up.
:03:

RealAir 11-18-11 09:05 PM

It'd be particularly nice to get the old dugout canoe back, I kind of miss them!

TheBeast 11-18-11 09:12 PM

If we are able to export models from a GR2, what is preventing importing a model back into a GR2.

For instance, Import the Type-IX body, Hull, Deck, Detali into a existing Type-VII GR2 Model.
Use all the same interiors and waypoints.
Would have to adjust Torpedo Door Locations fore/aft.
Edit Bunker Torpedo Load out Menu screen to support 2 aft Tubes and all the extra Torpedo Storage to support Type-IX.
Edit Sub Torpedo Load out Menu screen for Type-IX Extra Storage Support.
Would maybe have to adjust Conning Tower Room Exterior Hatch to match Type-IX exterior Hatch.

For the Type-II:
Maybe we can just use the existing Conning Tower and Control Room and not load any of the other Rooms.
Not sure if they will fit inside the Type-II though.

Madox58 11-18-11 09:18 PM

Importing back into a GR2 is much harder then grabbing from the file.
There are pointers to nearly everything in the GR2 file.
IF you do not change the size of the meshes?
It's easy and nothing changes much that can not be worked with.
IF you want things changed in a major way?
A whole world of hurt drops on your head!
Screw up one single bit? (And I mean a single bit out of a byte)
It's Game over!!

TheDarkWraith 11-18-11 10:18 PM

Once I think I have a majority of the pointers figured out I discover more :shifty: That's not the worst of it. I tried just adding a couple of bytes to the file at random locations to see if I had adjusted all the 'known' pointers correctly....I have yet to do this successfully :nope:
Add pointers to pointers and this quickly becomes a nightmare. I just can't get an algorithm that works 100% of the time on every file :dead:

Madox58 11-18-11 10:38 PM

That would be the World of Hurt I mentioned.
:haha:
:salute:

Royale-Adio 11-18-11 11:15 PM

Then maybe we should buy a Granny3d licence entitled to Subsim Community exclusively, with only Neil having the the source code for the tool.

Next step is to gather 12,000$! :haha:

lesec74 05-30-12 10:11 AM

hello,

any news about the type II ? With the beautiful work of the modders, one day perhaps?:06:

many thanks for modders job:salute:

Sartoris 05-30-12 11:57 AM

Quote:

Originally Posted by Royale-Adio (Post 1790184)
Then maybe we should buy a Granny3d licence entitled to Subsim Community exclusively, with only Neil having the the source code for the tool.

Next step is to gather 12,000$! :haha:

Is this really so unrealistic? What if we tried running a donation event? I would gladly give up to $50, since in the end I would be getting an expansion of a sorts for a great game. The only thing is, are there enough members to support this? I understand that the forum has thousands of members, but how many of them would be willing to support this idea...:06:

Madox58 05-30-12 12:02 PM

RAD Games will not sell you the SDK.
I asked them long ago about it.


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