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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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you mean chips
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#2 |
Ace of the Deep
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#3 |
Willing Webfooted Beast
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ooh, Nice Job!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Canadian Wolf
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Very nice
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Thank all
![]() I hope I have not made too many spelling mistakes ![]() Ps: no crisp..no chips with beer ,but a Pastis (anis aperitif) with some peanuts/crackers ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#6 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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you are my HERO
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What we do in life echoes in Eternity |
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you, BIGREG.
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#8 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
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Request for further information: how to add a bone to the U-Boat?
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Robert Schmidt, LTJG U-43 |
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#9 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi LemonA
![]() Great request ![]() Today I will add a chapter in the Bones Post ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#10 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() Quote:
Added ![]() Edit: Actualy ,i do the Tutorial for add an object ( a Capitain Hat on the Bed) ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 10-11-12 at 05:58 AM. |
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#11 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi BIGREG,
thank you for all your efforts in disclosing the experience you have made with GR2 Editor in the last months. What you are doing is priceless! ![]() I have to admit that I didn't get much time to fiddle with the game and to read your tutorials lately, but I promise I will as soon as possible... Talking about it, I have a question: is it possible to remap meshes/controllers' IDs of GR2 files, as we do with other files using s3d? Being able to do so would allow us to clone some files, and to use them as base for adding new GR2 items to the game ![]() |
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#12 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hello GAP
![]() Yes,you can change the IDs,for that change the name of the meshes/bones in .GR2 editor other with an Hex editor ![]() Ps: Actualy ,i do a little break 1-2 weeks ... ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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