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[TEC] How to use: TheDarkWraith .GR2 Editor
Hello :salute:
All thank must be done to: TheDarkWraith and Privateer :yep: I get try to explain you,how to use the fabulous TDW .GR2 editor and how to add/change objects and textures ... First here the two TDW .GR2 editor versions, with i work : Version 1.1.272.1 : https://dl.dropbox.com/u/99234496/TD..._1_1_272_1.zip (used to export/import and for displace bones/meshes) Version 1.1.265.1 : https://dl.dropbox.com/u/99234496/TD..._1_1_265_1.zip (used for add new materials/textures) Before you begin, if you know what file (. GR2), you want to change ,you need to create a folder for your mod with the same path... https://dl.dropbox.com/u/99234496/Tutorial_02.jpg Now,we can open the TDW .GR2 Editor... https://dl.dropbox.com/u/99234496/Tutorial_01.jpg https://dl.dropbox.com/u/99234496/Tutorial_03.jpg Displacement of the mouse... https://dl.dropbox.com/u/99234496/souris12.gif https://dl.dropbox.com/u/99234496/Tutorial_04.jpg https://dl.dropbox.com/u/99234496/Tutorial_05.jpg https://dl.dropbox.com/u/99234496/Tutorial_06.jpg |
https://dl.dropbox.com/u/99234496/ShadokPaint.jpg
Here some links to download the sofware,i use frequently (all are free) : Autodesk 3DsMax : http://usa.autodesk.com/3ds-max/ (Normaly : one year free for student :know: and 30 day free trial version...) Wings3D Manifold : http://s331378245.onlinehome.us/manifoldlab_releases/ Last Beta version : wings-1.4.1.2012-06-03---14-17 : http://s331378245.onlinehome.us/manifoldlab_daily/ PainDotNet : http://www.getpaint.net/download.html#download Gimp : http://www.gimp.org/ DxtBmp : http://www.btinternet.com/~mnwright/programs/dxtbmp.htm xNormal : http://www.xnormal.net/Downloads.aspx To start simply, we'll just change the texture of the floor, it will only be used in this room... For make this easier for the beginner,we get use the great PVC Floor from GAP : http://www.subsim.com/radioroom/showthread.php?t=198715 After download/unzip the files,we'll copy / paste the textures in our folder we created previously, and rename them... https://dl.dropbox.com/u/99234496/Tutorial_07.jpg After ,the best is to enable the mod with JSGME to have the new textures in the SH5 folder ... https://dl.dropbox.com/u/99234496/Tutorial_08.jpg Next step : add the textures links to the .GR2 editor ... https://dl.dropbox.com/u/99234496/Tutorial_09.jpg Rest,to change the materials...For that,we go rename them... https://dl.dropbox.com/u/99234496/Tutorial_10.jpg https://dl.dropbox.com/u/99234496/Tutorial_11.jpg https://dl.dropbox.com/u/99234496/Tutorial_12.jpg Ingame... https://dl.dropbox.com/u/99234496/SH...1_17.20.31.jpg https://dl.dropbox.com/u/99234496/Tutorial_13.jpg https://dl.dropbox.com/u/99234496/Tutorial_14.jpg https://dl.dropbox.com/u/99234496/Tutorial_15.jpg The next lesson : Create a new Material "Menu" ... But before we will: create a Bump texture and convert the textures in .DDS (including one with an Alpha channel ...) The textures to download : https://dl.dropbox.com/u/99234496/CapBed.zip Note: unzip and copy/paste the textures in your mod folder with the other (with the Floor_PVC...) You need : xNormal and DxtBmp ... the links are in this Post :03: 1 - create a Bump texture with xNormal ... https://dl.dropbox.com/u/99234496/Tutorial_15bis.jpg Note: I have use a "Smooth" value: 5.0000 for do you good see the relief ... 2 - Convert the .Bmp to .DDS with DxtBmp ... https://dl.dropbox.com/u/99234496/Tutorial_15Ter.jpg After ,you can delete the two .Bmp textures and enable the mod ... (If the mod is enable: disable and enable it to transfer the new textures in the SH5 folder...) 3 - Open the 1.1.265.1 GR2 Editor... https://dl.dropbox.com/u/99234496/Tutorial_16.jpg https://dl.dropbox.com/u/99234496/Tutorial_17.jpg Very important ! ,Before we continue, show or download this "list" to understand (a little) the "schmilblick" :doh: : https://dl.dropbox.com/u/99234496/Te...20Room_QR1.jpg (i can not post as a picture this is too long...) and this is why, i have take many time ... :shifty: https://dl.dropbox.com/u/99234496/Tutorial_18.jpg |
Now how to add the new material ...
https://dl.dropbox.com/u/99234496/Tutorial_19.jpg For the last Capitain Bed chapter :The UVs ,you need this software : LithUnwrap : http://www.geeks3d.com/20090303/lith...r-for-windows/ But,before export/import ,you need to create 2 folders (with also subfolders) 1 - " Import " with a subfolder " CapBedImport " 2 - " Export " with a subfolder " CapBedExport " https://dl.dropbox.com/u/99234496/NewFolders.jpg After,Open the .GR2 editor version 1.1.272.1 https://dl.dropbox.com/u/99234496/Tutorial%2021.jpg Open LithUnwrap ... https://dl.dropbox.com/u/99234496/Tutorial%2022.jpg Note : LithUnwrap can make many more ... (other UV mapping modifier,optimize the meshes etc ...) :yeah: Go back in the .GR2 editor... https://dl.dropbox.com/u/99234496/Tutorial%2023.jpg Et voila ... :D https://dl.dropbox.com/u/99234496/anishadok.gif For, wait ... (be sure to set your eyes before :doh:...) What do you see :06: :D https://dl.dropbox.com/u/99234496/Dans%20le%20ciel.jpg |
Here the Bones Tutorial :
(Targor will be happy :03:) https://dl.dropbox.com/u/99234496/Bones%20Tutorial.jpg https://dl.dropbox.com/u/99234496/Tutorial%2024.jpg |
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:salute: Hi all
Now you can post your comments... I think,I have enough posts to explain everything :03: |
aaaand added to my "sh5 mod knowledge" bookmark folder... :salute:
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A tutorial is very much needed. Thx.
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Wunderbar, Herr Bigreg :yeah:
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Fantastique :Kaleun_Applaud:
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Trevally since when do you speak french? ;) :D |
you mean chips:hmmm::D
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ooh, Nice Job!
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