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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Here it is:
http://www.mediafire.com/?3qzxyk71fkjbhe6 It is based on IRAI for compatibility with TDW's mods. Changes done: guns_radars_01.zon: -added a SH3ZonesCtrl to reflector_base object, with a box set as WeaponsLight and a collision sphere centered on the reflector (though I am not sure that the latter is actually needed). This is the core part of the mod. guns_radars_01.sim: -changed searchlight's beam color from full white to violet to reflect the spectrum of carbon arc lamps that WWII reflectors were based on; -changed serchlight range from 200 mt to half a mile (the stock figure seemed a bit too short to me); -adjusted attenuation parameters to reflect the new range. Those changes are a bonus by me. You can remove the sim file from the mod if you don't like my settings, or you can give me your suggestions for improving them. The mod comes with an historical mission based as well on TDW's torpedo tutorial mission. Just surface, get closer to the merchant and start fire for making her to turn on her searchlights. I was able to switch off one of them the hard way ![]() ![]() |
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#2 | |
Black Magic
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#3 | ||
Navy Seal
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Let's wait for reports by other forum members now, just for making sure that the changes made don't have any undesired side effect. I will look for other equipments/armaments that may need the same fix in the meanwhile. Needless to say that you should feel free to merge this little mod with possible new releases of IRAI/ FX Updates. I think there is no point in having a multitude of little mods that have to be done compatible with your ones, every time you make a change to one of the shared files. ![]() Thank you Trev ![]() |
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#5 | |
Black Magic
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Let me tell you why you need the spheres as you were questioning that some posts ago. The game uses the spheres for broad collision test. If a collision test passes the broad test then it checks for collision against bounding boxes (a much more computational endeavor). If it passes that test then it checks every item's DMG_col node for collision (except if it has a weapon controller on it - then it uses the bounding box computed from the object). It's a 3 tiered approach for testing collisions. Testing for intersection with a sphere is a not so computationally intensive endeavor (it's cheap). I see you like dabbling in the files and trying/testing things...I can give you something to keep you busy for awhile if you're interested. It involves testing some ideas dealing with the flooding model and zones (boxes) ![]() |
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#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() P.S: has anyone tested the searchlight patch other than me? I am curious to know if it is working also for you guys as it did with me ![]() |
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#7 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I did a quick test, and I think once I managed to blast it off! I have all sorts of deckgun modifications so it wasn't easy to hit, i was maybe 500 m from the ship and got lucky. So I aimed at the lights, boom, lights went off, but the ship was still alive and kicking. Looks like it works ![]() |
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#9 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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#10 | |
The Old Man
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I get this warning some times but not every time as well. Last edited by TheBeast; 08-24-12 at 06:46 AM. |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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DO NOT save this to your computer as it is a piece of malware from some east European country. Usually Russia. It wants you to buy the product. Sometimes these will automatically self install. Once installed you cannot use what you already have for antivirus software, or defrag your computer. It can also lock up your computer and you won't be able to even shut it down.
This has happened to me a couple of times and is no fun at all to get rid of. I couldn't even use Microsoft Security Essential to get rid of it. Not even using Add/Remove in your Control Panel will get rid of it. The only way to get rid of it is to do a System Restore to an previous date. Then run your antivirus software to get it all out.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#12 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() so this is where that window is redirecting? I am sorry guys. Since many subsim members are using medifire for hosting their files, I was thinking that it was a reliable site. Do you know any good alternative to it, that allows for free memberships without removing temporarily inactive downloads? ![]() |
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#13 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() For me : Dropbox https://www.dropbox.com/ (2 GO free)
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#14 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() any other suggestion? |
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#15 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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A few days ago I've found this site:
http://www.navweaps.com/ It provides detailed information on common naval weapons from 1880 to today. So far I've found data on the following specs: - Main countries using a given gun, (including its variants); - Year (month in some cases) that the gun came in service for each country that used it; - Main ship classes equipped with that gun (with information on the variant used); - Rate of fire (cyclic and approximate practical rate); - Ammunition used and shell specs for each country; - Muzzle velocity for each kind of ammunition; - Gun's range at different elevations (for some of the shells used); - Historical ammunition stowage per gun; - Elevation and train angles; - Elevation and train rates; - Gun's recoil. I think there are more datas here than we can accomodate in the limited SH5 balistic model. Besides this, for some guns are provided as well figures on shielding/harmor of the gun, harmor penetration for some of the shells used by it (as a function of distance from target and angle of inpact), and rough information on gun's dispersion. Anyone interested in a SH5 guns/DC overhaul mod? ![]() Last edited by gap; 08-25-12 at 05:02 AM. |
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